Yes I can make more clever light-mixing preset(which can add passes for used light items) and more features to work faster/more efficiently: Copy/paste/duplicate/etc.. for AOV items, some revisions on render pass management also much more for AOV(when core brings).ndreimi wrote:I've been playing around with the AOV system with light mixing, and I just want to give a huge THANK YOU for this. I've envied Corona for light mixing for a long time now, especially when working with exteriors/interiors.
Aoktar, in the future, could there be anyway to automate the setting up of light mixing? Perhaps, a button that automatically gives all lights their own ID and automates the layering part of this process?
Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
One question: shouldn't the Ray Switch node's textures actually connect to the main node?
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Hmm yes, apparently I missed pins.Kalua wrote:One question: shouldn't the Ray Switch node's textures actually connect to the main node?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Thank You. RC5
Some Testing > Network Rendering is Working.(until now)
Some Testing > Network Rendering is Working.(until now)

C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.
Thank you!
Yassin
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.
Thank you!
Yassin
+1y81r wrote:Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.
Thank you!
Yassin
And add more options to the Post tab,
like: Obstacle Image, Lens Dust, Lens Scratches,
like in V-Ray Next:
https://docs.chaosgroup.com/display/VMAX/Lens+Effects
Click +1 here if anyone needs this feature too:
https://render.otoy.com/requests/?qa=60 ... -scratches
System:
i7 8700K / RTX 2020 / 16GB RAM
i7 8700K / RTX 2020 / 16GB RAM
@aoktar, is it possible to add a LUT or use a camera response with OCIO enabled?
I know we now have to enable "forced tone mapping" for it to work, but it smooths out all the highlights and looks very strange:
OCIO sRGB

OCIO sRGB + force tone mapping

BTW, could you add the ability to import LUTs as a node in the AOV Node Editor?
We have a color grading node and a color node,
adding a LUT node will make it possible to render the "final" image without going to Photoshop.
P.S. 2020.2 is awesome!
I know we now have to enable "forced tone mapping" for it to work, but it smooths out all the highlights and looks very strange:
OCIO sRGB

OCIO sRGB + force tone mapping

BTW, could you add the ability to import LUTs as a node in the AOV Node Editor?
We have a color grading node and a color node,
adding a LUT node will make it possible to render the "final" image without going to Photoshop.
P.S. 2020.2 is awesome!
System:
i7 8700K / RTX 2020 / 16GB RAM
i7 8700K / RTX 2020 / 16GB RAM
I have been playing with flakes OSL. I noticed the OSL flakes node from LiveDB is different from Octane C4D node... it hasn't got the project pin and the sliders has different maximun limit inputs. Are they supposed to be different? By the way, Live DB version works better.
Best regards,
Best regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- eyeonestudio
- Posts: 329
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
There is a problem with Slave Daemon. (Double Checked Firewall, License)
At the beginning of Net-Render there are 3 slaves. Only 1 left after a while.
At the beginning of Net-Render there are 3 slaves. Only 1 left after a while.
Last edited by eyeonestudio on Mon Dec 28, 2020 5:30 pm, edited 1 time in total.
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE