Cinema4D version 2020.2-RC5 (Release candicate) 23.12.2020

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aoktar
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ndreimi wrote:I've been playing around with the AOV system with light mixing, and I just want to give a huge THANK YOU for this. I've envied Corona for light mixing for a long time now, especially when working with exteriors/interiors.

Aoktar, in the future, could there be anyway to automate the setting up of light mixing? Perhaps, a button that automatically gives all lights their own ID and automates the layering part of this process?
Yes I can make more clever light-mixing preset(which can add passes for used light items) and more features to work faster/more efficiently: Copy/paste/duplicate/etc.. for AOV items, some revisions on render pass management also much more for AOV(when core brings).
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Kalua
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One question: shouldn't the Ray Switch node's textures actually connect to the main node?
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1.jpg
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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aoktar
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Kalua wrote:One question: shouldn't the Ray Switch node's textures actually connect to the main node?
Hmm yes, apparently I missed pins.
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eyeonestudio
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Thank You. RC5
Some Testing > Network Rendering is Working.(until now) :)
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
y81r
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Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.

Thank you!
Yassin
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lanklaf
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y81r wrote:Hello Ahmet,
now that we have the AOV system, is there an option in the future of implementing per Light ID Post Processing such as Bloom and Glare, with different settings?
As an example, Light ID2 no Bloom/Glare, Light ID3 just Bloom (power1), Light ID4 Bloom (power50) and Glare.

Thank you!
Yassin
+1
And add more options to the Post tab,
like: Obstacle Image, Lens Dust, Lens Scratches,
like in V-Ray Next:
https://docs.chaosgroup.com/display/VMAX/Lens+Effects

Click +1 here if anyone needs this feature too:
https://render.otoy.com/requests/?qa=60 ... -scratches
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i7 8700K / RTX 2020 / 16GB RAM
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lanklaf
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@aoktar, is it possible to add a LUT or use a camera response with OCIO enabled?
I know we now have to enable "forced tone mapping" for it to work, but it smooths out all the highlights and looks very strange:

OCIO sRGB
Image
OCIO sRGB + force tone mapping
Image

BTW, could you add the ability to import LUTs as a node in the AOV Node Editor?
We have a color grading node and a color node,
adding a LUT node will make it possible to render the "final" image without going to Photoshop.

P.S. 2020.2 is awesome!
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divasoft
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Denoised picture is not assigned sRGB profile. The picture is saved with a linear profile.
Maybe i do something wrong?
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2020-12-25_01-55-54.png
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Kalua
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I have been playing with flakes OSL. I noticed the OSL flakes node from LiveDB is different from Octane C4D node... it hasn't got the project pin and the sliders has different maximun limit inputs. Are they supposed to be different? By the way, Live DB version works better.
Best regards,
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Octane C4D Aoktar version
Octane C4D Aoktar version
Live DB version
Live DB version
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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eyeonestudio
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There is a problem with Slave Daemon. (Double Checked Firewall, License)
At the beginning of Net-Render there are 3 slaves. Only 1 left after a while.
Last edited by eyeonestudio on Mon Dec 28, 2020 5:30 pm, edited 1 time in total.
C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
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