Thanksaoktar wrote:Much faster!coilbook wrote:has anyone tried to render animation and see if processing geometry is still slow each frame like in octane 3? Thanks
Version 4 - XB2 (Test release1)
Moderators: ChrisHekman, aoktar
Partially wrong misleading. Just try without any materials for seeing the geometry performance difference. And It will consist from two phases. Mesh creation from plugin and Octane processing for meshes. First phase still same, second was accelerated.coilbook wrote:rleuchovius wrote:Thanks Aoktar, looks awesome!
My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
Nice. Hopefully in the future it will be almost realtime like they promised
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet is correct - Brigade speed in V4 is maximally limited by to the host application's ability to feed the engine new data, and also includes any time taken to generate or load meshes in the host app before sending it to the engine (the engine's ability to load this data is 10x faster). Once loaded, moving objects should be order's of magnitude faster than V3 with big mesh scenes for example. We're working on some game engine like demos (e.g. Unity or UE4) to show off V4 speed along the lines of our old Brigade demos.aoktar wrote:Partially wrong misleading. Just try without any materials for seeing the geometry performance difference. And It will consist from two phases. Mesh creation from plugin and Octane processing for meshes. First phase still same, second was accelerated.coilbook wrote:rleuchovius wrote:Thanks Aoktar, looks awesome!
My scene translation went from 103 seconds to 43 seconds. That will be a lot of saved time in testing and rendering!
Nice. Hopefully in the future it will be almost realtime like they promised
Still waiting for more stability with v4.
Seems like people are correct with it being faster and more robust with things like cleanup,etc
Though, it seems geometry and crashing with large scenes is still a struggle.
Octane can handle 12M polys fine, but cant do 30m (2 characters in a scene)


idk if its a c4d thing, but I know in standard and in viewport its hella smooth, octane just freezes up whether using OoC or non-OoC settings
I run 3 GTX 1080Tis , using a 1050ti to run my 3 monitors. The scene probably takes up 6-7g in vram last I checked, though OOC should work for it.
Never had luck with this with 3.08 either so Im wondering if thats something being worked on with v4 for geometry and Larger scenes
Seems like people are correct with it being faster and more robust with things like cleanup,etc
Though, it seems geometry and crashing with large scenes is still a struggle.
Octane can handle 12M polys fine, but cant do 30m (2 characters in a scene)


idk if its a c4d thing, but I know in standard and in viewport its hella smooth, octane just freezes up whether using OoC or non-OoC settings
I run 3 GTX 1080Tis , using a 1050ti to run my 3 monitors. The scene probably takes up 6-7g in vram last I checked, though OOC should work for it.
Never had luck with this with 3.08 either so Im wondering if thats something being worked on with v4 for geometry and Larger scenes
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
any ETA on 3ds max plugin release date?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
...i have the same problem...aoktar wrote:Not sure! This kinda behaviors are on core level. Possibly due being a render pass.MrDavids wrote:Why does my HDRI disappear and turn black when i view the AI Denoised result? Please see attached.
hdri is not visible in liveviewer under ai denoised-result.
and..:
if i render the image out, the denoised image has a different colour-/lightfeeling than the image without denoising. and in the rendered denoise-image the hdri is missed too...
and an example from an animation..:
the denoised version (right) has some shiny springy plotches...
Last edited by lassinger on Wed May 23, 2018 4:15 pm, edited 2 times in total.
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http://www.larsnaglerworks.com
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Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1