OctaneRender™ Standalone 3.00

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ROUBAL
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That would be a bit more work. I will put it on the to-do stack.
Thank you very much ! Negative distance is already a great improvement, and makes the function much more useful than before. I can wait.
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abayliss
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Can someone please look into resolving the issue where nearby vertices cause artifacts?

For instance, in the attached render, where a transparent surface is creating artifacts on the visible surface.
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roeland
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milanm wrote:In V2 we could use boundary interpolation to eliminate distortion on UVs but in V3 none of the options make any difference.
Same distortion can also be reproduced in Cinema 4D if the method for subdividing UVs is set to 'Standard' instead of 'Boundary' or 'Edge'.

Regards
Milan
I think the issue is the topology of the UV coordinates.
→ In OpenSubdiv 2.x it doesn't make a difference whether or not the UV's are duplicated accross polygons, or if there is one value referenced by more than one polygon.
→ OpenSubdiv 3 treats UV coordinates in the same way as vertices, so in the first case (duplicated UVs) OpenSubdiv treats it as a discontinuity and you get distortion.

For instance, the attached file contains 2 tessellated planes, and the one with duplicated UV coordinates shows the distortion:
BoundaryInterpolation.orbx
--
Roeland
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grimm
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stratified wrote:
grimm wrote:Excellent work everyone!! :D I'm having a very minor issue when I undock the viewport. It works great except when I try to minimize the windows. I can minimize one and it closes, but the other window stays open and then when I try and close it, the other one reopens. So you get a never ending loop. :) I was thinking that if you minimize one window the other would also minimize?
Hi Jason,

Unfortunately this is a problem with the GUI tool kit we use (JUCE). I will ask the JUCE devs but for now there's nothing we can do. I'm sorry about that.

cheers,
Thomas
Thanks Thomas, no problem I know how that goes. :)

Another issue I have noticed that if I have other program windows open over Octane that when I move the mouse into the Octane window then Octane window will move to the front. I think it's because I have focus follows mouse turned on. It looks like JUCE might not handle that option very well? I like to have the window focus follow the mouse but to not bring the windows to the front. If I want to bring them to the front I will click on the window.
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grimm
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Also I am having issues with the render region. When I select a region it restarts the render in the region. It used to just continue on from the point the render was at. Also is there a way to reset the region, basically turn it off and start to render the entire image again? Thanks, :D
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abstrax
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grimm wrote:Also I am having issues with the render region. When I select a region it restarts the render in the region. It used to just continue on from the point the render was at.
I just tried it and if you use the interactive region rendering tool it does not restart rendering. If there is a reproducible way to trigger a restart while just selecting a render region, then that's a bug and it would be great if you would let me know how to reproduce the bug.
Also is there a way to reset the region, basically turn it off and start to render the entire image again? Thanks, :D
Just click somewhere into the viewport with the interactive render region tool enabled.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Tugpsx
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Anybody else getting overlay issue with the menu items.
O33SAoverlayCap.JPG
Also noticed that Render Mode, Subsampling and render Priority are missing their Tool Tips mouse overs.
MissingToolTips.JPG
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bepeg4d
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abayliss wrote:Can someone please look into resolving the issue where nearby vertices cause artifacts?

For instance, in the attached render, where a transparent surface is creating artifacts on the visible surface.
Hi abayliss,
have you tried to reduce the rey epsilon value in the kernel node?
ciao beppe
abayliss
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bepeg4d wrote:
abayliss wrote:Can someone please look into resolving the issue where nearby vertices cause artifacts?

For instance, in the attached render, where a transparent surface is creating artifacts on the visible surface.
Hi abayliss,
have you tried to reduce the rey epsilon value in the kernel node?
ciao beppe
Thanks for suggestion.

I have, and it clears it up a small amount, but not completely, even at the lowest setting when you get banding.
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manalokos
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In version 3, the render doesn't update so often, so for testing purposes it becomes more difficult to consider this as realtime rendering.
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