OctaneRender® for 3ds max® v2.23.2 - 2.0 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi, i think it's not a bug, you have to subdivide your mesh. Artifacts appear on low poly meshes due to pathtracer this is the common limit of pathtracers if i'm not wrong. Maybe someone can confirm.nikostap wrote:another bugs.
just DayLight and Sphere. Glossy material, max 2014
another one
dont works, if i try drag my mouse on the slider. Any slider of Kernel Type.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
+1 +1 +1 +1 !!RobSteady wrote:Render Layer Mask
Is it possible to render this at the same time and get render element outputs?
1. Beauty
2. Layer Mask 1
3. Layer Mask 2
4. Layer Mask 3
Also, it would be great if we could name the ID's in the Octane Object Properties (Layer ID1 = Brick, Layer ID2 = Metal...)
Or even better, if the Layer Element is named by the material.
This way we get a clear and traceable output.
Layered .exr will be available in 3.0?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
Did you guys have problems with everything being slow even if the renderer is paused? It's come to a point for me where I sometimes just can't work anymore. Just going into sub-object causes the interface's refresh to lag while it refreshes. And even outside of Max, let's say in a browser, everything is delayed. It feels as if I was still rendering even if I am not. I'm on Max 2014, I'm wonder if this version fixes that or if that was known of before? Pretty sure this started recently, maybe since around 2.2+. I'm on 2.23.2 1.19.
\Hi, i think it's not a bug, you have to subdivide your mesh. Artifacts appear on low poly meshes due to pathtracer this is the common limit of pathtracers if i'm not wrong. Maybe someone can confirm.
In the sphere of 32 the polygon by default. Previously, this was not. If I increase the Number of polygon, it does not disappear.