Changes of the 2.0 version
- Implemented the MaxScript support for Octane render settings.
Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version. - Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
- Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
- Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
- Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
- Octane GPU config now can be stored with scene and accessed from MaxScript.
- Minor fixes of Octane viewport.
- "Elements Active" checkbox in render-elements settings is now respected by Octane.
- Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
- Other fixes and improvements...
Changes of the 1.9 version
- Added 3ds Max 2016 support.
- Added stereo mode parameter to Octane camera.
- Octane viewport now eats less resources if paused.
- Minor fixes and improvements...
- Fixed the Octane light On/Off - Visible/Invisible mess.
- Implemented the gradient texture support for Octane DB. This fixed the crashes when importing the materials having gradient textures in them.
- Added the missed "Smooth" parameter to gradient texture.
- Materials imported from Octane DB now are named according to DB material name.
- Added parallel processing to some parts of global meshes translation. Should be a little faster now...
- Minor fixes and improvements...
- New 2.23.2 engine.
- New "Cube map" camera modes added: now you can render different faces of cube map separately.
- Fixed the bug with saving the values of "alpha shadow" and "keep environment".
- The OctaneProxy unit scale is now respected if inserted from the OctaneProxy-file saved from plugin version 1.7 or later.
- Added stereo mode for panoramic camera.
- Added "Lock camera" feature to Octane viewport.
- Fixed Octane viewport background bug.
- New 2.23.1 engine (see the standalone changelog).
- Added the "Cube map" camera mode.
- Fixed the Octane viewport crash bug (thanks to Pancir).
- Fixed hair&fur bug (thanks to oguzbir).
- Fixed Octane render settings dialog bug (double rollouts in some cases).
- Added some lost textures to the Octane material DB.
- The Octane viewport passes rendering now respects the settings of current pass if they are set in render elements.
- 3ds Max versions prior to 2012 and 32-bit versions are no longer supported.
- Minor fixes and improvements...
DOWNLOAD
OctaneRender for 3ds Max 2.23.2 - 2.0 (12.7MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.0 DEMO (11.2MB autoinstaller file)
For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125
Yours,
The OctaneRender® Team.