Nope, if you want a linear result you have to save them untonemapped which means linear.funk wrote:Thats correct. Every application I have tried assumes the EXR is linear. Photoshop, After effects, djv view, xnviewabstrax wrote:
EDIT: The problem is that all HDR viewers assume that EXR images are linear and apply a tonemapping to sRGB
EDIT: I also just tested NUKE (personal learning edition) and got the same results.
So, in conclusion if the major compositors (AE and NUKE) assume linear EXRs, I think this should be fixed in Octane (only tonemapped EXRs need to be fixed).
OctaneRender™ Standalone 2.11.1
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Untonemapped EXR will save without a camera response. If I like the look of what I see in octane, but want to save in EXR format, then I'm forced to save as tonemapped EXR and re-correct the gamma in my compositor. The other option is to simply save as 16bit PNG.abstrax wrote: Nope, if you want a linear result you have to save them untonemapped which means linear.
So if the tonemapped EXR doesnt appear correctly in any application, then what is the point of having it?
I would need to adjust the gamma of all my HDR viewers each time I want to view them, then change my settings back to view all my other EXRs. Don't you guys think this is a problem?
LATER EDIT: I seem to remember reading that EXRs should always be saved without gamma correction but I can't find the page. There is a mention of this on the OpenEXR web site:
http://www.openexr.com/photoshop_plugin.html
OpenEXR images are stored with no gamma correction. By default, the EXRFormat plug-in applies a gamma correction of 2.2 to the image as it is read into Photoshop, so that it will match the color space of other images, and display correctly on a computer monitor.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
There's no point in having tonemapped EXR but that's another discussion and maybe we should pull it from Octane. It's the source of all this confusion. If you still want to do tonemapped EXRs then you need to configure your viewer to hold off on tonemapping (e.g. in djv_view you would tick off image -> color profile).funk wrote:Untonemapped EXR will save without a camera response. If I like the look of what I see in octane, but want to save in EXR format, then I'm forced to save as tonemapped EXR and re-correct the gamma in my compositor. The other option is to simply save as 16bit PNG.abstrax wrote: Nope, if you want a linear result you have to save them untonemapped which means linear.
So if the tonemapped EXR doesnt appear correctly in any application, then what is the point of having it?
I would need to adjust the gamma of all my HDR viewers each time I want to view them, then change my settings back to view all my other EXRs. Don't you guys think this is a problem?
LATER EDIT: I seem to remember reading that EXRs should always be saved without gamma correction but I can't find the page. There is a mention of this on the OpenEXR web site:
http://www.openexr.com/photoshop_plugin.htmlOpenEXR images are stored with no gamma correction. By default, the EXRFormat plug-in applies a gamma correction of 2.2 to the image as it is read into Photoshop, so that it will match the color space of other images, and display correctly on a computer monitor.
cheers,
Thomas
That may be true, but it doesnt hurt having an additional format. Especially now that we have passes and can save them all in a single EXR. The advantage is you could save tonemapped passes into 1 file (although I havent really tested this to see how well it works)stratified wrote:There's no point in having tonemapped EXR but that's another discussion and maybe we should pull it from Octane. It's the source of all this confusion.
I actually mentioned this in the reply you quoted. Maybe you missed it?stratified wrote:If you still want to do tonemapped EXRs then you need to configure your viewer to hold off on tonemapping
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Yep, missed that part about the viewers.
We can add a correction for this behaviour by applying a reverse gamma correction and then when the viewer applies his gamma it would look good again. Regarding the render passes, if you composite tonemapped images together, they won't add up to the beauty pass any more.
cheers,
Thomas
We can add a correction for this behaviour by applying a reverse gamma correction and then when the viewer applies his gamma it would look good again. Regarding the render passes, if you composite tonemapped images together, they won't add up to the beauty pass any more.
cheers,
Thomas
Yes, you could even make it a preference if you want to keep the current behavior.stratified wrote:We can add a correction for this behaviour by applying a reverse gamma correction and then when the viewer applies his gamma it would look good again.
As I said I havent had time to test. I noticed the render pass saver has a "Tonemap beauty passes" option and I assumed all the passes (except info) would get tonemapped. Maybe they do?stratified wrote:Regarding the render passes, if you composite tonemapped images together, they won't add up to the beauty pass any more.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Hi guys, I don't why but both latest versions 2.11 and 2.11.1 get totally freezed after exporting from C4D r15.037. On the other hand, when I open Octane Stand. and load these previously exported scenes everything works fine.
Thanks
Faust
Thanks
Faust
Win7 64bit SP1 / i5 2500k 3,3GHz / RAM 8Gb / MB Gigabyte Z68X-UD3H -graphic integrated for display / 2x NVidia GeForce GTX 570 1280MB / HD 1TB
Archicad 17 >> Cinema4D R15.037 >> Octane Standalone 3.00 + Octane C4D plugin 3.00
Archicad 17 >> Cinema4D R15.037 >> Octane Standalone 3.00 + Octane C4D plugin 3.00
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
bug obj export
2.11.1
2.11.1
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093