OCTANE 2.X Needed Features

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Lewis
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Can we get Gradient node/material?
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NVN
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plz add "dont see by refelction"...this is a must have!
the scound is stacked materials, where a polygone can have more than one texture! its important for the workflow
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00Ghz
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Proper physical material blends would be useful instead of this % mix.

However I can't tell how much will the devs actually implement from all we asked for.
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blobbybarack
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kavorka wrote:
blobbybarack wrote:Images sequence as texture !
It's look like some users who use plugins have acces to this feature.
I'm using standealone and alembic workflow, and i"m pretty sure we can't do this right now.
You mean just saving the image sequence as individual files?
That's in the render animation script.
Or, what do you mean as texture, I may have misunderstood.
No Kavorka,i mean using image sequence as texture.
Using image sequence or video as image map.
Loading image sequence into a diffuse input of a shader for example.


I give more details about this here http://render.otoy.com/forum/viewtopic. ... 80#p195580
Last edited by blobbybarack on Mon Jul 21, 2014 2:28 pm, edited 1 time in total.
PhilW
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Lewis wrote:Can we get Gradient node/material?
Octane already has this surely!
PhilW
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NVN wrote:plz add "dont see by refelction"...this is a must have!
the scound is stacked materials, where a polygone can have more than one texture! its important for the workflow
Can you not use multiple Mix nodes?
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Seekerfinder
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blobbybarack wrote:
kavorka wrote:
blobbybarack wrote:Images sequence as texture !
It's look like some users who use plugins have acces to this feature.
I'm using standealone and alembic workflow, and i"m pretty sure we can't do this right now.
You mean just saving the image sequence as individual files?
That's in the render animation script.
Or, what do you mean as texture, I may have misunderstood.
No Kavorka,i mean using image sequence as texture.
Using image sequence or video as image map.
Loading image sequence into a diffuse input of a shader for example.


I give more details about this here http://render.otoy.com/forum/viewtopic. ... 80#p195580
+1 !!
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momade
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would it be possible to add separate roughnesses for refraction and reflection in spec-materials? that would be great!
manalokos
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I suggest creating a new input, output nodes for groups that would allow any type of data, and group of data to go through one single node, like a pipeline, imagine connecting several geometries, textures, floats into a pipeline output, to send it to another node, in the input when connected all of these ports would appear.
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Elvissuperstar007
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Color+Alpha chanel
Attachments
color-alpha.png
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