OCTANE 2.X Needed Features
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Can we get Gradient node/material?
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Proper physical material blends would be useful instead of this % mix.
However I can't tell how much will the devs actually implement from all we asked for.
However I can't tell how much will the devs actually implement from all we asked for.
- blobbybarack
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No Kavorka,i mean using image sequence as texture.kavorka wrote:You mean just saving the image sequence as individual files?blobbybarack wrote:Images sequence as texture !
It's look like some users who use plugins have acces to this feature.
I'm using standealone and alembic workflow, and i"m pretty sure we can't do this right now.
That's in the render animation script.
Or, what do you mean as texture, I may have misunderstood.
Using image sequence or video as image map.
Loading image sequence into a diffuse input of a shader for example.
I give more details about this here http://render.otoy.com/forum/viewtopic. ... 80#p195580
Last edited by blobbybarack on Mon Jul 21, 2014 2:28 pm, edited 1 time in total.
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
+1 !!blobbybarack wrote:No Kavorka,i mean using image sequence as texture.kavorka wrote:You mean just saving the image sequence as individual files?blobbybarack wrote:Images sequence as texture !
It's look like some users who use plugins have acces to this feature.
I'm using standealone and alembic workflow, and i"m pretty sure we can't do this right now.
That's in the render animation script.
Or, what do you mean as texture, I may have misunderstood.
Using image sequence or video as image map.
Loading image sequence into a diffuse input of a shader for example.
I give more details about this here http://render.otoy.com/forum/viewtopic. ... 80#p195580
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
would it be possible to add separate roughnesses for refraction and reflection in spec-materials? that would be great!
I suggest creating a new input, output nodes for groups that would allow any type of data, and group of data to go through one single node, like a pipeline, imagine connecting several geometries, textures, floats into a pipeline output, to send it to another node, in the input when connected all of these ports would appear.
- Elvissuperstar007
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Color+Alpha chanel
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