New 2.0 feature: Perspective Correction parameter in the thinLens camera. Perspective correction keeps vertical lines parallel.
-Juanjo
OctaneRender™ for LightWave™ 2.0 preview
Moderator: juanjgon
- marchermitte
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Wow! So many new and essential features! Now the question is: What's the time span for the 2.0 release?
Thank you for your work, this is awsome!
Thank you for your work, this is awsome!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- BorisGoreta
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This is like using lens shift y with camera pitch set at 0 ?
19 x NVIDIA GTX http://www.borisgoreta.com
- gordonrobb
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I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
-Juanjo
Excellent update Juan. I'm also evaluating modo octane version. A reason to upgrade modo at work.
"An update on OctaneRender for Modo version 2....Displacement, Hair, Random Color Texture, IBL + Daylight and Ambient Occlusion pass are all done. Object Motion Blur is done of individual meshes, but not yet mesh instances or replicators. Render Region and Network Rendering will hopefully be done in the next week. Network Rendering is fantastic - use the GPU's on the other PC's on your network to contribute to the current render inside Modo. For small to medium sized scene, this can even be done over Wifi - - but for sending large scenes to slave PC's you'll want a faster wired connection."
So it seems network rendering is already working. Wonder if what was mentioned for modo is not applicable to lw since modo has distributed rendering while lightwave has traditional network rendering with lwsn. Network rendering is a huge feature for me personally since it is easier to update my render nodes with gfx cards rather than buy new main workstation with multiple pci-e.
"An update on OctaneRender for Modo version 2....Displacement, Hair, Random Color Texture, IBL + Daylight and Ambient Occlusion pass are all done. Object Motion Blur is done of individual meshes, but not yet mesh instances or replicators. Render Region and Network Rendering will hopefully be done in the next week. Network Rendering is fantastic - use the GPU's on the other PC's on your network to contribute to the current render inside Modo. For small to medium sized scene, this can even be done over Wifi - - but for sending large scenes to slave PC's you'll want a faster wired connection."
So it seems network rendering is already working. Wonder if what was mentioned for modo is not applicable to lw since modo has distributed rendering while lightwave has traditional network rendering with lwsn. Network rendering is a huge feature for me personally since it is easier to update my render nodes with gfx cards rather than buy new main workstation with multiple pci-e.
The Lightwave plugin is going to support also the native Octane network rendering, like all the other plugins and the Standalone.geo_n wrote:Excellent update Juan. I'm also evaluating modo octane version. A reason to upgrade modo at work.
"An update on OctaneRender for Modo version 2....Displacement, Hair, Random Color Texture, IBL + Daylight and Ambient Occlusion pass are all done. Object Motion Blur is done of individual meshes, but not yet mesh instances or replicators. Render Region and Network Rendering will hopefully be done in the next week. Network Rendering is fantastic - use the GPU's on the other PC's on your network to contribute to the current render inside Modo. For small to medium sized scene, this can even be done over Wifi - - but for sending large scenes to slave PC's you'll want a faster wired connection."
So it seems network rendering is already working. Wonder if what was mentioned for modo is not applicable to lw since modo has distributed rendering while lightwave has traditional network rendering with lwsn. Network rendering is a huge feature for me personally since it is easier to update my render nodes with gfx cards rather than buy new main workstation with multiple pci-e.
-Juanjo
Looking good Junajo,juanjgon wrote:I am not sure, I think that this is an issue of the Octane algorithm, but we should test it in Standalone also to see how it works.gordonrobb wrote:I meant to ask this here, rather on that the thread on Newtek. Do you think the artefacts on the corners will go?
-Juanjo
On the gold object, the vertical radii do not look tangent to the surrounding surfaces. Maybe nothing of course apart from my eyes

How is the radius size actually set? Unit or percentage? Is it global or per material?
Cheers,
Andrew.
Edit - Just saw your post on the LW forums. It is per surface and percentage based... % of object scale?