OctaneRender™ Standalone 1.21
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Rikk; what capture software did you use to make those video/gifs?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
What am I supposed to do then? Make a Object Layer for each sub-object inside my OBJ? If so it's very time consuming and not very practicalKarba wrote:1) Of course it affects all sub object because you have connected the same object layer to all object pins.

If you notice, after I clicked on the OBJ, I clicked back to the Object Layer, and it stopped working.Karba wrote:2) When you click to obj mesh, Octane starts render this mesh which is not using any object properties. Yo have click on object map node
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
It's a free tool called GifCamprehabitat wrote:Rikk; what capture software did you use to make those video/gifs?
http://blog.bahraniapps.com/?page_id=21
1) It is the same as you make single material and connect to all material pins and try to set different colors.Rikk The Gaijin wrote:What am I supposed to do then? Make a Object Layer for each sub-object inside my OBJ? If so it's very time consuming and not very practicalKarba wrote:1) Of course it affects all sub object because you have connected the same object layer to all object pins.
If you notice, after I clicked on the OBJ, I clicked back to the Object Layer, and it stopped working.Karba wrote:2) When you click to obj mesh, Octane starts render this mesh which is not using any object properties. Yo have click on object map node
2) You clicked on the object layer, not on the object map node.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I get that, but it feels like you have to create a lot of new nodes, just to check/uncheck the visibility... I mean, wouldn't be better if we had those options in the OBJ properties by default?Karba wrote:1) It is the same as you make single material and connect to all material pins and try to set different colors.
This is my opinion, let's see what other users think of it.
My bad. But still a bit confusing, if I click on a tab and that doesn't respond, it might be "technically" correct, but it feels wrong... At least to me.Karba wrote:2) You clicked on the object layer, not on the object map node.
Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.Rikk The Gaijin wrote:I get that, but it feels like you have to create a lot of new nodes, just to check/uncheck the visibility... I mean, wouldn't be better if we had those options in the OBJ properties by default?Karba wrote:1) It is the same as you make single material and connect to all material pins and try to set different colors.
This is my opinion, let's see what other users think of it.My bad. But still a bit confusing, if I click on a tab and that doesn't respond, it might be "technically" correct, but it feels wrong... At least to me.Karba wrote:2) You clicked on the object layer, not on the object map node.
This file uses a feature which wasn't implemented yet in 1.21. The files should load fine in the next version.j7th wrote:Alembic from Houdini(sphere falling to floor) doesn't work in this build:
https://dl.dropbox.com/s/xs2i3nddw5aqx1o/output.abc
P.S maybe problem in "/" - houdini's name conventions for objects
--
Roeland
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Actually I do. My workflow in Octane 1.2 is to create a Geometry Group node, import all my separate OBJs and plug them in, so if I want to isolate one specific object, I just click on it. I was hoping, in 1.21, to have an easy way to do the opposite, keep all but one (or two, or whatever I need). In 1.2 what I do is unplug the unwanted OBJ nodes from the Geometry Group, it's not a pretty way, but it does the job.Karba wrote:Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.
Of course I can continue doing this in 1.21, but I thought Object Layers would have made the workflow faster and easier, but unfortunately, having to create even more nodes doesn't seems very helpful, at least for me.
Cheers.
We can populate the pins of the object layer map node with some default object layer nodes if that would help you.Rikk The Gaijin wrote:Actually I do. My workflow in Octane 1.2 is to create a Geometry Group node, import all my separate OBJs and plug them in, so if I want to isolate one specific object, I just click on it. I was hoping, in 1.21, to have an easy way to do the opposite, keep all but one (or two, or whatever I need). In 1.2 what I do is unplug the unwanted OBJ nodes from the Geometry Group, it's not a pretty way, but it does the job.Karba wrote:Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.
Of course I can continue doing this in 1.21, but I thought Object Layers would have made the workflow faster and easier, but unfortunately, having to create even more nodes doesn't seems very helpful, at least for me.
Cheers.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
dumb question: where is the menu to import alembic files?