OctaneRender™ Standalone 1.21

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

Rikk; what capture software did you use to make those video/gifs?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Karba wrote:1) Of course it affects all sub object because you have connected the same object layer to all object pins.
What am I supposed to do then? Make a Object Layer for each sub-object inside my OBJ? If so it's very time consuming and not very practical :?
Karba wrote:2) When you click to obj mesh, Octane starts render this mesh which is not using any object properties. Yo have click on object map node
If you notice, after I clicked on the OBJ, I clicked back to the Object Layer, and it stopped working.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

prehabitat wrote:Rikk; what capture software did you use to make those video/gifs?
It's a free tool called GifCam
http://blog.bahraniapps.com/?page_id=21
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Rikk The Gaijin wrote:
Karba wrote:1) Of course it affects all sub object because you have connected the same object layer to all object pins.
What am I supposed to do then? Make a Object Layer for each sub-object inside my OBJ? If so it's very time consuming and not very practical :?
Karba wrote:2) When you click to obj mesh, Octane starts render this mesh which is not using any object properties. Yo have click on object map node
If you notice, after I clicked on the OBJ, I clicked back to the Object Layer, and it stopped working.
1) It is the same as you make single material and connect to all material pins and try to set different colors.
2) You clicked on the object layer, not on the object map node.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Karba wrote:1) It is the same as you make single material and connect to all material pins and try to set different colors.
I get that, but it feels like you have to create a lot of new nodes, just to check/uncheck the visibility... I mean, wouldn't be better if we had those options in the OBJ properties by default?
This is my opinion, let's see what other users think of it.
Karba wrote:2) You clicked on the object layer, not on the object map node.
My bad. But still a bit confusing, if I click on a tab and that doesn't respond, it might be "technically" correct, but it feels wrong... At least to me.
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Rikk The Gaijin wrote:
Karba wrote:1) It is the same as you make single material and connect to all material pins and try to set different colors.
I get that, but it feels like you have to create a lot of new nodes, just to check/uncheck the visibility... I mean, wouldn't be better if we had those options in the OBJ properties by default?
This is my opinion, let's see what other users think of it.
Karba wrote:2) You clicked on the object layer, not on the object map node.
My bad. But still a bit confusing, if I click on a tab and that doesn't respond, it might be "technically" correct, but it feels wrong... At least to me.
Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.
User avatar
roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

j7th wrote:Alembic from Houdini(sphere falling to floor) doesn't work in this build:
https://dl.dropbox.com/s/xs2i3nddw5aqx1o/output.abc

P.S maybe problem in "/" - houdini's name conventions for objects
This file uses a feature which wasn't implemented yet in 1.21. The files should load fine in the next version.

--
Roeland
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Karba wrote:Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.
Actually I do. My workflow in Octane 1.2 is to create a Geometry Group node, import all my separate OBJs and plug them in, so if I want to isolate one specific object, I just click on it. I was hoping, in 1.21, to have an easy way to do the opposite, keep all but one (or two, or whatever I need). In 1.2 what I do is unplug the unwanted OBJ nodes from the Geometry Group, it's not a pretty way, but it does the job.
Of course I can continue doing this in 1.21, but I thought Object Layers would have made the workflow faster and easier, but unfortunately, having to create even more nodes doesn't seems very helpful, at least for me.

Cheers.
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Rikk The Gaijin wrote:
Karba wrote:Usually you don't need to hide/unhide/whatever all objects at your scene. Just several ones.
Actually I do. My workflow in Octane 1.2 is to create a Geometry Group node, import all my separate OBJs and plug them in, so if I want to isolate one specific object, I just click on it. I was hoping, in 1.21, to have an easy way to do the opposite, keep all but one (or two, or whatever I need). In 1.2 what I do is unplug the unwanted OBJ nodes from the Geometry Group, it's not a pretty way, but it does the job.
Of course I can continue doing this in 1.21, but I thought Object Layers would have made the workflow faster and easier, but unfortunately, having to create even more nodes doesn't seems very helpful, at least for me.

Cheers.
We can populate the pins of the object layer map node with some default object layer nodes if that would help you.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

dumb question: where is the menu to import alembic files?
Post Reply

Return to “Development Build Releases”