I just wanted to point out that I've lost a lot of stability since 1.12 and 1.13, 1.11c was fine even though it burned one of my 590GTX.
I try to render in low priority with my two 590GTX, but still it's crashing more or less every 20 frames rendered ... for a 40s render per frame in direct lighting ... with the rebooting time for every crash, it makes it less practical to use !
I hope it will get more stable on the next release.
Thanks for the hard work !
OctaneRender® for 3ds max® v1.13[Test]
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i7 3930k - 2x ASUS GTX590 - 16GB DDR 3 - Corsair AX1200
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i7 3930k - 2x ASUS GTX590 - 16GB DDR 3 - Corsair AX1200
- BKEicholtz
- Posts: 80
- Joined: Tue Dec 07, 2010 11:14 pm
Hello! I will add that I was unable to use the test releases with the latest iToo Forest Pack. I was getting constant crashes. I had to go back to the non test release. I wanted to share this, and I echo other users... Thanks for the hard work, and great product!Re: OctaneRender® for 3ds max® v1.13[Test]
I just wanted to point out that I've lost a lot of stability since 1.12 and 1.13, 1.11c was fine even though it burned one of my 590GTX.
I try to render in low priority with my two 590GTX, but still it's crashing more or less every 20 frames rendered ... for a 40s render per frame in direct lighting ... with the rebooting time for every crash, it makes it less practical to use !
I hope it will get more stable on the next release.
Thanks for the hard work !
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
Hi karba
The difference between octane viewport and 3dsmax frame buffer still exists.
Can you fix it please, I can't render my animation for now and I'm pretty disappointed with octane evolution
DL diffuse 2 / 1000 samples / HDR environment
[edit]
It appears when I use a glossy mat with a mix texture in the diffuse slot.
When using 3dsmax frame buffer, the float texture used as amount in the mix texture of the diffuse slot is not (or badly) taken in account.
The difference between octane viewport and 3dsmax frame buffer still exists.
Can you fix it please, I can't render my animation for now and I'm pretty disappointed with octane evolution

DL diffuse 2 / 1000 samples / HDR environment
[edit]
It appears when I use a glossy mat with a mix texture in the diffuse slot.
When using 3dsmax frame buffer, the float texture used as amount in the mix texture of the diffuse slot is not (or badly) taken in account.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I already reported this issue.
@Karba
please don't abandon us!
@Karba
please don't abandon us!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Enjoy your vacation, there's some hard work here 

BUG:
If you use alphachannel on a Specular glass material the background draws behind it and alpha is white at this spot.
It should be not 100% opaque but a bit transparent.
If you use alphachannel on a Specular glass material the background draws behind it and alpha is white at this spot.
It should be not 100% opaque but a bit transparent.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
hi Karba, any news of proxy cloud format?? it's really important function ~~ still waiting ^^
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
darkline wrote:Hi Solomon,solomon wrote:
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs
Did you read the following post where I outlined the steps under which it would work? (I only found this out when I went back to render the next day).
The 'geometry' setting is in Max's 'Environment and Effects' window (push 8 on keyboard to bring up environment/effects tabs). Click the hair and fur effect and change the dropdown there to geometry.
I did that in max 2014 and with octane v1.13 the hair and fur is not working.....

i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
is there anybody else having problems with rendering hair and fur in this version?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit