I cannot precisely reproduce the bugs.
Also I'm also having those crashes. Sometimes moving vertex while octane viewport is open, hiding the visibility of the layer manager.
deleting object.
Hope Karba can solve this. It gets anoying while working continiously.
OctaneRender® for 3ds max® v1.12[Test]
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
bug on mix materials with Titans
bug on mix materials with Titans
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
JulioCayetano wrote:Hi karba,
I think I have the same issue as "REC" reported, I´m working in a big project and I get Max crashes when cloning my movable proxies, as high poly chairs, lamps, tables, etc. I think that most of the times it crashes when I maximize a viewport or minimize it, but also when just moving an object or deleting it.
I´m using 3DsMax 2012 and 1.12. and I don´t remember having this issue when using 1.11.
Thank you very much.
Everybody, who has similar crash with movable proxy, please write you system specification (what 3dsmax version do you use 2010,2011,2012,2013 32/64, and what GPU do you use).
I still can't reproduce this bug, unfortunately.
I have 2 Machines. Both use 3D Studio MAX 2013. One has several Plugins installed like Craft i.e. and others. The Other machine is pure with max only using sr6 update on both machines.Everybody, who has similar crash with movable proxy, please write you system specification (what 3dsmax version do you use 2010,2011,2012,2013 32/64, and what GPU do you use).
I still can't reproduce this bug, unfortunately.
Gpu driver is 314.22
Machine 1 and 2 both use i7 920 cpu with the same gigabyte motherboard!
Machine1: 1: GTX660 TI
2: GTX 670
3: GTX 650
Machine2: 1: GTX 670
2: GTX 570
3: GT 640
Went back to 1.11c now. 1.12 crashes all the time!
If you want i can make a quick video. It especially likes to crash when you use octane lights like a sphere or a plane.
Kind regards Chris!
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I mixed two glossy materials, one white, the other one black. The mask was a single large dot (float image) to simulate a pattern of circular holes (dot black, background white).Karba wrote:How it looks like?gabrielefx wrote:@Karba
bug on mix materials with Titans
see my latest post:
http://render.otoy.com/forum/download/f ... &mode=view
on the ceiling you see the right result rendered well with 1.11c (titans, 680s, 580s)
the 1.12 ignore the mask
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
So This is incorrect result?gabrielefx wrote: http://render.otoy.com/forum/download/f ... &mode=view
Could you show right one?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
this is the correct oneKarba wrote:So This is incorrect result?gabrielefx wrote: http://render.otoy.com/forum/download/f ... &mode=view
Could you show right one?
the incorrect is without those tiny holes
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- JulioCayetano
- Posts: 83
- Joined: Sun Feb 19, 2012 7:36 pm
In my case, as I commented, I'm using 3DsMax 2012 64 bits and using the gigabyte GTX 670 4GB OC for rendering and the GTX 480 just for display. I've installed today the latest official drivers from NVIDIA but nothing changed.
Thank you Karba
Thank you Karba
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.