OctaneRender™ Standalone 1.12

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
Interfaces
Licensed Customer
Posts: 213
Joined: Mon Jun 27, 2011 9:41 am
Location: FRANCE

I am disappointed not to have videos on the new functionality. :(
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

I am disappointed not to have videos on the new functionality.
Octane is not a video editing program.

As the background image is not renderable, and as there is no keyframe system in Octane, what could be the usage of videos :?:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

Being able to use background imagery is a big forward step for a more productive workflow for me.

Now, what I miss is, apart from the smart sampling method requested time ago, a practical SSS material. I mean, not creating nodes, linking them to control every aspect, just follow the philosophy from this Tool. Add a SSS material to the drop down list and there you go. You should be able to tweak it if you want, but just handle it as the specular material, where we don´t have to make nodes for refractions, reflections, scatterings, indexes, etc... we just select "specular" from the list and voilá... glass. The same should be with the SSS material, don´t you think so?
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

^ +1 for sure!... we do have to jump through more hoops than should be necessary
to make certain materials happen... definitely room for improvement and simplification.

And umm... he likely meant tutorial videos... that is my guess. ;)
Last edited by FrankPooleFloating on Sat Apr 06, 2013 1:57 pm, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
User avatar
PAQUITO
Licensed Customer
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Contact:

ROUBAL wrote:
I am disappointed not to have videos on the new functionality.
Octane is not a video editing program.

As the background image is not renderable, and as there is no keyframe system in Octane, what could be the usage of videos :?:
Well, the usage of videos could be... err... making videos?
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Well, the usage of videos could be... err... making videos?
I don't understand... Do you mean animations with a plugin allowing the frame increment ? This would require the background to be renderable. Added to that, the background is window dependent and couldn't be linked to an object in the scene (camera for example, or Empty/Dummy object). Isn't it easier to map a video texture on a plane inside the 3D software ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
iViz3D
Licensed Customer
Posts: 145
Joined: Mon Apr 19, 2010 2:51 pm
Location: Singapore

I think Interfaces suppose to mean demo videos about new functions.
Just dropping by.

Thanks Octane for the update.
___________________________________
Autocad 2011/2014 Trial / 3dsmax Design 2013 /Sketchup 7/8/2013
Win 7 64-bit 16GB RAM Xeon 8-cores Quadro 4000
Alienware x51 R2 Win 8 64-bit 16GB RAM GTX670
badmilk69
Licensed Customer
Posts: 122
Joined: Sat Sep 03, 2011 4:24 am

Lol yes, he is talking about videos showing new features, not about render to video file.
i7 2600, 16 GB RAM, 2x Evga 670 SC 4gb, dual boot win7/osxML, 2 SSDs, 3 HDs.
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Sorry, I had totally misunderstood the thing ! :lol:
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Refracty wrote:I have experienced one crash after pulling a LDB material to the node graph. Unfortunately I couldn't reproduce the problem.
The old checker board bg of the node graph looked a bit more pleasing.
there are a few broken mats in the live db - one of them "rock with lichen" will crash octane on or shortly after trying to download it (since ~1.0) maybe it was exactly this one...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Post Reply

Return to “Development Build Releases”