
OctaneRender™ Standalone 1.12
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Interfaces
- Posts: 213
- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
I am disappointed not to have videos on the new functionality. 

Octane is not a video editing program.I am disappointed not to have videos on the new functionality.
As the background image is not renderable, and as there is no keyframe system in Octane, what could be the usage of videos

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Being able to use background imagery is a big forward step for a more productive workflow for me.
Now, what I miss is, apart from the smart sampling method requested time ago, a practical SSS material. I mean, not creating nodes, linking them to control every aspect, just follow the philosophy from this Tool. Add a SSS material to the drop down list and there you go. You should be able to tweak it if you want, but just handle it as the specular material, where we don´t have to make nodes for refractions, reflections, scatterings, indexes, etc... we just select "specular" from the list and voilá... glass. The same should be with the SSS material, don´t you think so?
Now, what I miss is, apart from the smart sampling method requested time ago, a practical SSS material. I mean, not creating nodes, linking them to control every aspect, just follow the philosophy from this Tool. Add a SSS material to the drop down list and there you go. You should be able to tweak it if you want, but just handle it as the specular material, where we don´t have to make nodes for refractions, reflections, scatterings, indexes, etc... we just select "specular" from the list and voilá... glass. The same should be with the SSS material, don´t you think so?
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
^ +1 for sure!... we do have to jump through more hoops than should be necessary
to make certain materials happen... definitely room for improvement and simplification.
And umm... he likely meant tutorial videos... that is my guess.
to make certain materials happen... definitely room for improvement and simplification.
And umm... he likely meant tutorial videos... that is my guess.

Last edited by FrankPooleFloating on Sat Apr 06, 2013 1:57 pm, edited 1 time in total.
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Well, the usage of videos could be... err... making videos?ROUBAL wrote:Octane is not a video editing program.I am disappointed not to have videos on the new functionality.
As the background image is not renderable, and as there is no keyframe system in Octane, what could be the usage of videos
I don't understand... Do you mean animations with a plugin allowing the frame increment ? This would require the background to be renderable. Added to that, the background is window dependent and couldn't be linked to an object in the scene (camera for example, or Empty/Dummy object). Isn't it easier to map a video texture on a plane inside the 3D software ?Well, the usage of videos could be... err... making videos?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
I think Interfaces suppose to mean demo videos about new functions.
Just dropping by.
Thanks Octane for the update.
Just dropping by.
Thanks Octane for the update.
___________________________________
Autocad 2011/2014 Trial / 3dsmax Design 2013 /Sketchup 7/8/2013
Win 7 64-bit 16GB RAM Xeon 8-cores Quadro 4000
Alienware x51 R2 Win 8 64-bit 16GB RAM GTX670
Autocad 2011/2014 Trial / 3dsmax Design 2013 /Sketchup 7/8/2013
Win 7 64-bit 16GB RAM Xeon 8-cores Quadro 4000
Alienware x51 R2 Win 8 64-bit 16GB RAM GTX670
Sorry, I had totally misunderstood the thing ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
there are a few broken mats in the live db - one of them "rock with lichen" will crash octane on or shortly after trying to download it (since ~1.0) maybe it was exactly this one...Refracty wrote:I have experienced one crash after pulling a LDB material to the node graph. Unfortunately I couldn't reproduce the problem.
The old checker board bg of the node graph looked a bit more pleasing.
„The obvious is that which is never seen until someone expresses it simply ‟
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