Also it may be OK to omit the glass alltogether (or make it transparent), since it's behind a curtain the difference will be almost invisible. This will allow all the sunlight to pass through. The noise on the other hand will be much less.
--
Roeland
OctaneRender® for 3ds max® v1.0 beta 2.58c[OBSOLETE]
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
in the meanwhile someone added motion blur to the cuda engine.
now "WE WANT" instances.
Instances will change everything in our Octane render pipeline.
Please Refractive, be the first to implement them...I can wait for the mblur.
now "WE WANT" instances.
Instances will change everything in our Octane render pipeline.
Please Refractive, be the first to implement them...I can wait for the mblur.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
kepler for max will be nice too
definitly instancing (with a max proxy). I'm tured to evaluate with each project if I can manage to include all the vegetation on a project or have to convert to another renderer.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Karba тебе будет интересно! http://fixshop.ru/index.php?newsid=1433
может как-то объединить с октаном!
может как-то объединить с октаном!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
and Karba mentioned he worked on the multiscatter plugin, well I am looking forward to creating beautiful vegetation.. that would be a great step up, multiscatter vegetation with presets grass and instancing inside octane, such as this one http://rendering.ru/ru_en/models/igrass ... -vol1.html
holy mother of grass, give us vegetation! I mean thats what instancing is most useful?
holy mother of grass, give us vegetation! I mean thats what instancing is most useful?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I will check and fix it in 2 days.gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
Hm, just have checked. It works as it should.gabrielefx wrote:***ISSUE***
Octane for Max lacks the possibility to save in exr or hdr 16-32bit using octane camera.
If I deactivate tonemapping but I use an octane camera the exr or hdr saved file will have 8 bit color depth and will maintain the tonemapping.
Impossible to use this render for professional color correction.
Regards
What did you do to get the issue?