Post here Octane for Max bugs and wish list

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.

I hope you clearly understand me. Tnx!
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

be_fast wrote:Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.

I hope you clearly understand me. Tnx!
added in "Animation"
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

wxyz wrote:Matte Material for compositing. Is this possible using existing materials?
Can this be added to the wishlist?
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

wxyz wrote:
wxyz wrote:Matte Material for compositing. Is this possible using existing materials?
Can this be added to the wishlist?

added--->Render Passes

my wish list to be implemented needs two or three years of work.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
PaulSW
Licensed Customer
Posts: 18
Joined: Mon Nov 28, 2011 7:17 am

anisotropic materials support
Inte i7 3770k | 24 GB | GTX580 / 3GB + Geforce GTX 470 1.5GB Win7 64bit
Ian.Kidston
Licensed Customer
Posts: 27
Joined: Mon Apr 25, 2011 5:15 am

Ian.Kidston wrote:Crash Report.

3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0

Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera

Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.

This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing

Any advice?
Having upgraded to current 2.57 version, and the Spacepilot pro connected, I am still experiencing the same right click - set octane camera - crash as previously described on page 3 of this thread.

I will disconnect the Spacepilot pro and retest.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

PaulSW wrote:anisotropic materials support
added
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
truerender
Licensed Customer
Posts: 100
Joined: Mon Mar 15, 2010 3:01 pm

There is a problem in max when I want to type roughness < 0.001 it is going to 0 оr to 0.001 - but is no good for several materials (metall or smth)
It is possible to fix it and make roughness between 100 - 0 ?
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

I mean something to read that you can change the precision of the input field from 3 to 5 digits.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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j7th
Licensed Customer
Posts: 124
Joined: Thu May 20, 2010 7:22 pm

Wish "invisible" checkbox for OctaneLight like for Vraylights
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
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