Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.
I hope you clearly understand me. Tnx!
Post here Octane for Max bugs and wish list
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asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
added in "Animation"be_fast wrote:Very very important - please ad possibility to render fly through. Right now I didn`t found any option too keep same geometry each next time. I mean right now octane refreshing geometry from the scene each frame - which is necessary for all animations. But not for the fly through! I have 4kk polys and updating them each frame taking more time then actual rendering, meanwhile I don`t need it to be updated - it`s the same along all my camera flying. The perfect solution is making all that voxelization stuff superfast, but I believe that is very complicated task. Please add this option to make fly-through animations rendering same fast with plugin as it is in the stand alone octane.
I hope you clearly understand me. Tnx!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
wxyz wrote:Can this be added to the wishlist?wxyz wrote:Matte Material for compositing. Is this possible using existing materials?
added--->Render Passes
my wish list to be implemented needs two or three years of work.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- Ian.Kidston
- Posts: 27
- Joined: Mon Apr 25, 2011 5:15 am
Having upgraded to current 2.57 version, and the Spacepilot pro connected, I am still experiencing the same right click - set octane camera - crash as previously described on page 3 of this thread.Ian.Kidston wrote:Crash Report.
3ds Max Design 2012
Octane Plugin 2.56b
Win7 64 bit
16gb ram
GTX460 Graphics Driver Version 285.62
Wacom Intuos 4 Tablet 6.1.6-7
3d Connexion Space Pilot Pro 3.3.107.0
Create box in 3ds Max Design
Create Octane Camera
Select Camera
Right Click - select set view to camera
Total Crash of 3ds Max Design - saves a recovery file - recovery file will open to the point of re orientating the view to the camera where it crashes again.
This is the same crash as previously reported, although there is a noticeable difference in the time it take to crash from the original plugi (almost instantaneous) to thw 2.56b version - now take 3 or 4 seconds before crashing
Any advice?
I will disconnect the Spacepilot pro and retest.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
addedPaulSW wrote:anisotropic materials support
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- truerender
- Posts: 100
- Joined: Mon Mar 15, 2010 3:01 pm
There is a problem in max when I want to type roughness < 0.001 it is going to 0 оr to 0.001 - but is no good for several materials (metall or smth)
It is possible to fix it and make roughness between 100 - 0 ?
It is possible to fix it and make roughness between 100 - 0 ?
I mean something to read that you can change the precision of the input field from 3 to 5 digits.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578