Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021

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jayroth2020
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Each material can have its own Custom AOV. Just activate the Custom AOV toggle on the Basic tab of the material. This will make the Custom AOV tab visible, and then you can choose the Custom AOV output, as well as the output channel (all, or a specific color channel).

You can also capture a specific portion of a material nodegraph via the Capture AOV node, which is lcoated in the Custom Texture item in the Node Editor. The output of this node can be directed to a Custom AOV of your choosing.
Last edited by jayroth2020 on Sat Nov 20, 2021 7:11 pm, edited 1 time in total.
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mohari.mate
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Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
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Kalua
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jayroth2020 wrote:Each material can have its own Custom AOV. Just activate the Custom AOV toggle on the Basic tab of the material. This will make the Custom AOV tab visible, and then you can choose the Custom AVO output, as well as the output channel (all, or a specific color channel).

You can also capture a specific portion of a material nodegraph via the Capture AOV node, which is lcoated in the Custom Texture item in the Node Editor. The output of this node can be directed to a Custom AOV of your choosing.
Thank you! This is very useful and handy!
I noticed the max custom AOVs are 20. Any plans to expand on future versions?
Regards,
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Kalua
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mohari.mate wrote:Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
Yes. In some cases there seems to be lagging more that in earlier versions.
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shine71
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Hi everyone.
Thanks Ahmet for your work, as always.
I updated to 2021.1 R2 from 2020.1.5 and I've some question for you.
I noticed that reflections (mostly on metals) are less sharp and in some cases disappear.
Is there anything I should set?
Then, I set several materials for grass, leaves, etc. that have just a plane with an universal material taht has albedo and transmission (unfortunately it was the only way to have translucency and glossiness, avoiding to create a lot of mix materials and it worked fine with 2020. Now, with 2021, back side turn out white. ANy suggestion?
Lastly, in my saved material textures are in different color space, sometime in Linear sRGB+leagcy gamma, sometime in Non-color data and I've to check everytime, since it's a new feature. What I should do?
Sorry for several questions, but I'd like to switch to this version even for production, but I'd need to be sure about how much work I've to do for fixing these issues.
Thanks again and have a ncie evening.
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aoktar
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shine71 wrote:Hi everyone.
Thanks Ahmet for your work, as always.
I updated to 2021.1 R2 from 2020.1.5 and I've some question for you.
I noticed that reflections (mostly on metals) are less sharp and in some cases disappear.
Is there anything I should set?
Then, I set several materials for grass, leaves, etc. that have just a plane with an universal material taht has albedo and transmission (unfortunately it was the only way to have translucency and glossiness, avoiding to create a lot of mix materials and it worked fine with 2020. Now, with 2021, back side turn out white. ANy suggestion?
Lastly, in my saved material textures are in different color space, sometime in Linear sRGB+leagcy gamma, sometime in Non-color data and I've to check everytime, since it's a new feature. What I should do?
Sorry for several questions, but I'd like to switch to this version even for production, but I'd need to be sure about how much work I've to do for fixing these issues.
Thanks again and have a ncie evening.
For two questions, they are looks like CORE related. Did you check SA topic for changes? Maybe about GGX related revisions. We have a development phase with several builds during this period to show the revisions and gather the feedbacks.
viewtopic.php?f=24&t=78621

Can you provide some example scene for second problem(transmission thing)?

For last, are you talking about scenes are created with older versions?
Last edited by aoktar on Mon Nov 22, 2021 7:45 pm, edited 1 time in total.
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aoktar
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Kalua wrote:
mohari.mate wrote:Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
Yes. In some cases there seems to be lagging more that in earlier versions.
Same behavior on Standalone too, no change in plugin for doing this.
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shine71
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aoktar wrote: For two questions, they are looks like CORE related. Did you check SA topic for changes? Maybe about GGX related revisions. We have a development phase with several builds during this period to show the revisions and gather the feedbacks.
viewtopic.php?f=24&t=78621

Can you provide some example scene for second problem(transmission thing)?

For last, are you talking about scenes are created with older versions?
Thanks for your reply, Ahmet!
I'll be checking again in SA topic if I find any clued about these differences in reflections, while I'm attaching here a sample scene with grass to see what I mean about transmission. I attach even a couple of screenshots, so will be more clear.
Regarding last question, yes, I was meaning what it happens opening scenes made with 2020. Texture color space not always is linear sRGB, and I double checked and changed where I saw that results were different than before...
Thanks again for your work!
Cheers
Attachments
01.jpg
00.jpg
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shine71
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Hey Ahmet!
One further quick question.
Is not added yet or you can't add "Poisson Disk Sampling" feature to Octane Scatter?
Thanks!
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aoktar
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@shine,
I think you need to change "transmission type" to "diffuse". It's set to specular for now.
One further quick question.
Is not added yet or you can't add "Poisson Disk Sampling" feature to Octane Scatter?
I need to investigate further this.
Last edited by aoktar on Tue Nov 23, 2021 8:40 am, edited 1 time in total.
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