Each material can have its own Custom AOV. Just activate the Custom AOV toggle on the Basic tab of the material. This will make the Custom AOV tab visible, and then you can choose the Custom AOV output, as well as the output channel (all, or a specific color channel).
You can also capture a specific portion of a material nodegraph via the Capture AOV node, which is lcoated in the Custom Texture item in the Node Editor. The output of this node can be directed to a Custom AOV of your choosing.
Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
Moderators: ChrisHekman, aoktar
- jayroth2020
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Last edited by jayroth2020 on Sat Nov 20, 2021 7:11 pm, edited 1 time in total.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- mohari.mate
- Posts: 11
- Joined: Tue Mar 01, 2016 4:16 pm
Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
Thank you! This is very useful and handy!jayroth2020 wrote:Each material can have its own Custom AOV. Just activate the Custom AOV toggle on the Basic tab of the material. This will make the Custom AOV tab visible, and then you can choose the Custom AVO output, as well as the output channel (all, or a specific color channel).
You can also capture a specific portion of a material nodegraph via the Capture AOV node, which is lcoated in the Custom Texture item in the Node Editor. The output of this node can be directed to a Custom AOV of your choosing.
I noticed the max custom AOVs are 20. Any plans to expand on future versions?
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Yes. In some cases there seems to be lagging more that in earlier versions.mohari.mate wrote:Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Hi everyone.
Thanks Ahmet for your work, as always.
I updated to 2021.1 R2 from 2020.1.5 and I've some question for you.
I noticed that reflections (mostly on metals) are less sharp and in some cases disappear.
Is there anything I should set?
Then, I set several materials for grass, leaves, etc. that have just a plane with an universal material taht has albedo and transmission (unfortunately it was the only way to have translucency and glossiness, avoiding to create a lot of mix materials and it worked fine with 2020. Now, with 2021, back side turn out white. ANy suggestion?
Lastly, in my saved material textures are in different color space, sometime in Linear sRGB+leagcy gamma, sometime in Non-color data and I've to check everytime, since it's a new feature. What I should do?
Sorry for several questions, but I'd like to switch to this version even for production, but I'd need to be sure about how much work I've to do for fixing these issues.
Thanks again and have a ncie evening.
Thanks Ahmet for your work, as always.
I updated to 2021.1 R2 from 2020.1.5 and I've some question for you.
I noticed that reflections (mostly on metals) are less sharp and in some cases disappear.
Is there anything I should set?
Then, I set several materials for grass, leaves, etc. that have just a plane with an universal material taht has albedo and transmission (unfortunately it was the only way to have translucency and glossiness, avoiding to create a lot of mix materials and it worked fine with 2020. Now, with 2021, back side turn out white. ANy suggestion?
Lastly, in my saved material textures are in different color space, sometime in Linear sRGB+leagcy gamma, sometime in Non-color data and I've to check everytime, since it's a new feature. What I should do?
Sorry for several questions, but I'd like to switch to this version even for production, but I'd need to be sure about how much work I've to do for fixing these issues.
Thanks again and have a ncie evening.
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
For two questions, they are looks like CORE related. Did you check SA topic for changes? Maybe about GGX related revisions. We have a development phase with several builds during this period to show the revisions and gather the feedbacks.shine71 wrote:Hi everyone.
Thanks Ahmet for your work, as always.
I updated to 2021.1 R2 from 2020.1.5 and I've some question for you.
I noticed that reflections (mostly on metals) are less sharp and in some cases disappear.
Is there anything I should set?
Then, I set several materials for grass, leaves, etc. that have just a plane with an universal material taht has albedo and transmission (unfortunately it was the only way to have translucency and glossiness, avoiding to create a lot of mix materials and it worked fine with 2020. Now, with 2021, back side turn out white. ANy suggestion?
Lastly, in my saved material textures are in different color space, sometime in Linear sRGB+leagcy gamma, sometime in Non-color data and I've to check everytime, since it's a new feature. What I should do?
Sorry for several questions, but I'd like to switch to this version even for production, but I'd need to be sure about how much work I've to do for fixing these issues.
Thanks again and have a ncie evening.
viewtopic.php?f=24&t=78621
Can you provide some example scene for second problem(transmission thing)?
For last, are you talking about scenes are created with older versions?
Last edited by aoktar on Mon Nov 22, 2021 7:45 pm, edited 1 time in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Same behavior on Standalone too, no change in plugin for doing this.Kalua wrote:Yes. In some cases there seems to be lagging more that in earlier versions.mohari.mate wrote:Hi guys, anyone else noticed changing camera exposure is lagging compared to the 2020 version ? Its only go back to normal speed when rendering has ended (same vidicard settings and priorities than before)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for your reply, Ahmet!aoktar wrote: For two questions, they are looks like CORE related. Did you check SA topic for changes? Maybe about GGX related revisions. We have a development phase with several builds during this period to show the revisions and gather the feedbacks.
viewtopic.php?f=24&t=78621
Can you provide some example scene for second problem(transmission thing)?
For last, are you talking about scenes are created with older versions?
I'll be checking again in SA topic if I find any clued about these differences in reflections, while I'm attaching here a sample scene with grass to see what I mean about transmission. I attach even a couple of screenshots, so will be more clear.
Regarding last question, yes, I was meaning what it happens opening scenes made with 2020. Texture color space not always is linear sRGB, and I double checked and changed where I saw that results were different than before...
Thanks again for your work!
Cheers
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I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
Hey Ahmet!
One further quick question.
Is not added yet or you can't add "Poisson Disk Sampling" feature to Octane Scatter?
Thanks!
One further quick question.
Is not added yet or you can't add "Poisson Disk Sampling" feature to Octane Scatter?
Thanks!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
@shine,
I think you need to change "transmission type" to "diffuse". It's set to specular for now.
I think you need to change "transmission type" to "diffuse". It's set to specular for now.
I need to investigate further this.One further quick question.
Is not added yet or you can't add "Poisson Disk Sampling" feature to Octane Scatter?
Last edited by aoktar on Tue Nov 23, 2021 8:40 am, edited 1 time in total.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw