Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

nejck
Licensed Customer
Posts: 181
Joined: Fri Sep 28, 2018 5:24 am
Contact:

Funny thing, from some quick testing on a heavy scene I was working with the Multi-Core option ON it all really slowed down shader generation / refreshes. Any change to a shader in a heavy scene caused a 1 second UI freeze throughout C4D. My CPUs are 2x 2696v3 Xeons.

All that said, that was in the 2019 version, haven't tested it in the latest 2020 which by the way looks like a really awesome update to me!

Can't wait to see the multi-threading in action, such an awesome surprise!
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

nejck wrote:Funny thing, from some quick testing on a heavy scene I was working with the Multi-Core option ON it all really slowed down shader generation / refreshes. Any change to a shader in a heavy scene caused a 1 second UI freeze throughout C4D. My CPUs are 2x 2696v3 Xeons.

All that said, that was in the 2019 version, haven't tested it in the latest 2020 which by the way looks like a really awesome update to me!

Can't wait to see the multi-threading in action, such an awesome surprise!
If so try to don't use all cores. Leave a few cores is reserved for other operations. Also do not use multi-core for Live Viewer option and use render priority for gpus.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Raoul
Licensed Customer
Posts: 78
Joined: Sun May 25, 2014 8:24 am

Anything like a rough estimate on when we can expect to see a an OSX version of this?
looking forward to testing it out.

many thanks Ahmet
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

When Out Of Core is enabled and in usage, every render after successful last render fails. Reset render data helps to make next render fine.

error : failed to allocate device memory on two cards. NV Link ON but memory pooling not work of course. RTX OFF, multi-thread for materials ON

EDIT : This is caused by multi-thread for materials because when this setting is OFF every render starts fine without the need of reseting.
Architectural Visualizations http://www.archviz-4d.studio
nejck
Licensed Customer
Posts: 181
Joined: Fri Sep 28, 2018 5:24 am
Contact:

aoktar wrote:
nejck wrote:Funny thing, from some quick testing on a heavy scene I was working with the Multi-Core option ON it all really slowed down shader generation / refreshes. Any change to a shader in a heavy scene caused a 1 second UI freeze throughout C4D. My CPUs are 2x 2696v3 Xeons.

All that said, that was in the 2019 version, haven't tested it in the latest 2020 which by the way looks like a really awesome update to me!

Can't wait to see the multi-threading in action, such an awesome surprise!
If so try to don't use all cores. Leave a few cores is reserved for other operations. Also do not use multi-core for Live Viewer option and use render priority for gpus.
Interesting. You mean through Windows affinity settings or through C4D directly?
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

SSmolak wrote:When Out Of Core is enabled and in usage, every render after successful last render fails. Reset render data helps to make next render fine.

error : failed to allocate device memory on two cards. NV Link ON but memory pooling not work of course. RTX OFF, multi-thread for materials ON

EDIT : This is caused by multi-thread for materials because when this setting is OFF every render starts fine without the need of reseting.
I'm testing with all cases, no crash with that. Are you using RTX?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote:
SSmolak wrote:When Out Of Core is enabled and in usage, every render after successful last render fails. Reset render data helps to make next render fine.

error : failed to allocate device memory on two cards. NV Link ON but memory pooling not work of course. RTX OFF, multi-thread for materials ON

EDIT : This is caused by multi-thread for materials because when this setting is OFF every render starts fine without the need of reseting.
I'm testing with all cases, no crash with that. Are you using RTX?
It doesn't crash but quit from rendering with error message or freeze. Reseting render by Octane button helps and after that next render go fine. It occur only when Out Of Core is in usage and multithreaded materials are on. RTX off. I mean full rendering not Live View window. I can provide test scene.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

SSmolak wrote: It doesn't crash but quit from rendering with error message or freeze. Reseting render by Octane button helps and after that next render go fine. It occur only when Out Of Core is in usage and multithreaded materials are on. RTX off. I mean full rendering not Live View window. I can provide test scene.
Send me your scene if it's specific one
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Ahmet, LUT strength not affected now.
Attachments
Снимок.PNG
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

divasoft wrote:Ahmet, LUT strength not affected now.
all ok
Attachments
lut.jpg
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Post Reply

Return to “Releases”