It depends to number of clones in scatter. Stop to use it and go with instanceColor.thanulee wrote:Hi, this happens in 3.07 as well. If i use random color on a cloner, and i start my render while my timeline is not at 0, the colors are different every time.
This also happens if i stop a render queue and resume it. Is that a known issue? ty
Version 3.08.2-R3 (obsolete stable)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok, so random color is depreciated? thanks
Not depreciated, but seems like it's not for your scene setup!thanulee wrote:Ok, so random color is depreciated? thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I've uploaded 3.08.2-R3 for fixing this and other problems.stefano-dear wrote:Hi,
in this release the function "remove duplicated materials" doesn't work?![]()
best regards
Stefano
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar, in 3.08.2-R3 C4DR17/Win10, I have this wierd bug, after every time I render in PV my render Kernel switches to Infochannels renderer,
It's realy annoing and i'm wasting a lot of time because of wasted render time, didnt had this issue before.
It's realy annoing and i'm wasting a lot of time because of wasted render time, didnt had this issue before.
Could you send me a sample scene?tomsvfx wrote:Hi Aoktar, in 3.08.2-R3 C4DR17/Win10, I have this wierd bug, after every time I render in PV my render Kernel switches to Infochannels renderer,
It's realy annoing and i'm wasting a lot of time because of wasted render time, didnt had this issue before.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's happening in all the scenes I'm using.
But I can send you in PM the scene, its realy a small scene.
Im not 100% sure if that is releated to rendering in PV, but it gets triggered somehow all the time, but after rendering in PV, is when I notice that mostly.
But I can send you in PM the scene, its realy a small scene.
Im not 100% sure if that is releated to rendering in PV, but it gets triggered somehow all the time, but after rendering in PV, is when I notice that mostly.
Please send me!tomsvfx wrote:It's happening in all the scenes I'm using.
But I can send you in PM the scene, its realy a small scene.
Im not 100% sure if that is releated to rendering in PV, but it gets triggered somehow all the time, but after rendering in PV, is when I notice that mostly.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi voronoi fracture vertex map selections do not work. Just do a sphere, add voronoi, check "edge vertex map". Then apply this map in diffuse or mix texture and its not working.
Can u confirm? ty
edit: only if i make editable voronoi and assign each vertex map to each fragment, which ofc is out of the question
Can u confirm? ty
edit: only if i make editable voronoi and assign each vertex map to each fragment, which ofc is out of the question
