A little preview of our new PMC render kernel in beta 2.5
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I've been checking the forums like every 12 seconds for any inkling of info on the new kernel
I need to get my mind off of this before I go crazy!
I want the team to take all the time they need though, not rushing at all- it's just suspenseful!
Hi all,
Now that we have an importance sampling kernel, Roeland has added support for physically correct spectral dispersion to the specular material.
Here's a demo render, it cooked for 23 minutes. We still need to make more tests & optimizations but it works well already.
The test build will be released when all is done in a few days... (I'm not promising an exact day though !
)
Radiance
Now that we have an importance sampling kernel, Roeland has added support for physically correct spectral dispersion to the specular material.
Here's a demo render, it cooked for 23 minutes. We still need to make more tests & optimizations but it works well already.
The test build will be released when all is done in a few days... (I'm not promising an exact day though !
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
dispersion - GREAT!
Yipeeehhh
Yipeeehhh
Looks fantastic! Great work!
Now Roeland can get busy on a SSS shading model haha
Seriously though when looking at this nice picture. You cant avoid the fact that there is alot of noise from specular/caustics etc. Is there a possibility to add adaptive sampling with a threshold for renders that once met the initial sampling value and starts looking for pixels neighbouring that are out of a contrast threshold ratio? The hotpixel removal tool, smudges the renders a little too much for my taste, and I love Octanes crispiness, but at the same time wants to get rid of noise. Being able to set Octane to a second pass rendering once initial pass samples has been done, only looking for "high contrast ( usually noise or out of focus edges)" pixels and their neighbours would be wonderful
Seriously though when looking at this nice picture. You cant avoid the fact that there is alot of noise from specular/caustics etc. Is there a possibility to add adaptive sampling with a threshold for renders that once met the initial sampling value and starts looking for pixels neighbouring that are out of a contrast threshold ratio? The hotpixel removal tool, smudges the renders a little too much for my taste, and I love Octanes crispiness, but at the same time wants to get rid of noise. Being able to set Octane to a second pass rendering once initial pass samples has been done, only looking for "high contrast ( usually noise or out of focus edges)" pixels and their neighbours would be wonderful
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Hi,PeterCGS wrote:Looks fantastic! Great work!Now Roeland can get busy on a SSS shading model haha
Seriously though when looking at this nice picture. You cant avoid the fact that there is alot of noise from specular/caustics etc. Is there a possibility to add adaptive sampling with a threshold for renders that once met the initial sampling value and starts looking for pixels neighbouring that are out of a contrast threshold ratio? The hotpixel removal tool, smudges the renders a little too much for my taste, and I love Octanes crispiness, but at the same time wants to get rid of noise. Being able to set Octane to a second pass rendering once initial pass samples has been done, only looking for "high contrast ( usually noise or out of focus edges)" pixels and their neighbours would be wonderful
That's what the PMC kernel does, it's an adaptive sampling kernel.
There are multiple stages and features we need to add to make these types of scenes render the most efficient,
and PMC is a part of it, the other features are in the pipeline, will be added during the coming weeks and months, such as bidirectional path tracing, and for interiors, support for light portals. We also need to optimize what we are currently working on further.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Wow, it looks great! It rendered 23 minutes on what hardware?
Just read about light portals on wiki , did not know, what it is....cant wait for them, they sound good.
Just read about light portals on wiki , did not know, what it is....cant wait for them, they sound good.
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
- Jaberwocky

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Thanks for the update Radiance
Looking forward to the test release , when its ready.
Looking forward to the test release , when its ready.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit