PeterCGS wrote:Looks fantastic! Great work!

Now Roeland can get busy on a SSS shading model haha
Seriously though when looking at this nice picture. You cant avoid the fact that there is alot of noise from specular/caustics etc. Is there a possibility to add adaptive sampling with a threshold for renders that once met the initial sampling value and starts looking for pixels neighbouring that are out of a contrast threshold ratio? The hotpixel removal tool, smudges the renders a little too much for my taste, and I love Octanes crispiness, but at the same time wants to get rid of noise. Being able to set Octane to a second pass rendering once initial pass samples has been done, only looking for "high contrast ( usually noise or out of focus edges)" pixels and their neighbours would be wonderful

Hi,
That's what the PMC kernel does, it's an adaptive sampling kernel.
There are multiple stages and features we need to add to make these types of scenes render the most efficient,
and PMC is a part of it, the other features are in the pipeline, will be added during the coming weeks and months, such as bidirectional path tracing, and for interiors, support for light portals. We also need to optimize what we are currently working on further.
Radiance