Create random textures over instances

Forum for OctaneRender Lua scripting examples, discussion and support.
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

v-cube, this looks very interesting! :!:
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Agree. I remember old plugins for Lightwave 3D and Cinema 4D - IFW2 and Biomekk Enhance C4D where such Tilers were very helpful. But there is much more powerful solution like Q-Tiler https://qucumber.at/q-tilepro. Anyway simple OSL would be great alternative.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Yeah its a pity OSL isn`t that user friendly, but its getting there. I`m amazed at the stability and speed OSL has.
Maybe we should open a topic with all the actually useful scripts.
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

As far as i know, OSL is not enough, since you cannot handle folders, or works on file names, like you can do in Lua/Standalone.
Another Octane OSL limitation is that it is not possible to have multiple outputs for now, while it would be nice to have, diffuse, normal, and all the other possible channels in one go, in this case, based on texture name structure.

ciao Beppe
Post Reply

Return to “Lua Scripting”