OctaneRender™ Standalone 3.00 alpha 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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miko3d
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smicha wrote:
miko3d wrote:so its open season for explosion renders then!
What soft did you use to create the vdb?
Houdini.
uncia
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smicha wrote:Try comparing PT kernel, not DL
No problem ;)
Par_Samp_1.jpg
Par_Samp_8.jpg
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funk
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I'm only testing some simple cubes right now because I'm waiting for the modo plugin.

Octane 2 uses up 10MB for some simple cubes, while the same scene in Octane 3 uses 350MB. If I set parallel samples to 16, it uses 690MB.

Is this a bug?

This is a massive difference (35 times greater mem usage than octane 2 using defaults)
Last edited by funk on Wed Dec 09, 2015 4:43 pm, edited 1 time in total.
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mib2berlin
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Hi uncia, on my system 3.0 is 15% faster as 2.24 with this scene and default settings.

01:15 vs. 00:54 Minutes

System specs in signature.

Cheers, mib
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Jolbertoquini
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Hi Guys,

Excellent, so far :D I just made some test with the Volume. and I realize the light passes doesn't work here the file attach.

Sorry if still as wip just to let you know... :oops:

Best
JO
Attachments
scatter_test_3.orbx
(74.96 MiB) Downloaded 270 times
Octane Render for Maya.
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ristoraven
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Could the fog be made so that it is visible only when direct light hits it? Indirect light wouldn't do anything to the fog..
Would be great for interiors to mimic air dust particles..
uncia
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Ok. Tested more real world production scenes with insane resolutions 8k - stereo fulldome...
The new frame buffer in comp memory is just God gift ! :twisted:
Forget my previous posts about Gpu memory usage in OR3. Now i see how it works.
The only side effect i have - small or Full HD resolutions. I don't have insane speed-up. I 'am experiencing some slowdowns . But i can live with that...
This new frame buffer... Omg... Just insane stuff.
uncia
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Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

mib2berlin wrote:Hi uncia, on my system 3.0 is 15% faster as 2.24 with this scene and default settings.

01:15 vs. 00:54 Minutes

System specs in signature.

Cheers, mib
i will test on another machine ;)
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aoktar
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uncia wrote:Ok. Tested more real world production scenes with insane resolutions 8k - stereo fulldome...
The new frame buffer in comp memory is just God gift ! :twisted:
Forget my previous posts about Gpu memory usage in OR3. Now i see how it works.
The only side effect i have - small or Full HD resolutions. I don't have insane speed-up. I 'am experiencing some slowdowns . But i can live with that...
This new frame buffer... Omg... Just insane stuff.
Maybe somethings is wrong on your setup,etc.. We are using this since weeks. I tested lot of stuff. It's faster mostly with my setups. Speed difference is different on several scenarios. Depends to many factors.
I don't have much time to give proofs. Not good idea to be hurry for judging with a few quick tests.

Always check free vram. If you see zero vram usage, this means that's working from system ram.
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manalokos
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I noticed that many times rendering stops updating, but updates imediately when pausing.
Also it doesn't updates sometimes when changing parameters.
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