Version 2.14.0 - TEST

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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kracher
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Joined: Mon May 26, 2014 10:14 am

aoktar wrote:
kracher wrote: hi Ahmet
i see right now it´s not a CUDA error but an OGL Error!

thanks for helping!
hmm, not a renderer error directly. But i see your free vram about 244mb. It's near to limits. try to decrease this usage.

Ahmet
NOW i have the reason for this issue:
Cinema crash (while octane render) when Photoshop is running at the same time.
When i close Photoshop everything works fine! :-)

arghh
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aoktar
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kracher wrote:
aoktar wrote:
kracher wrote: hi Ahmet
i see righ now it´s not a CUDA error but an OGL Error!
thanks for helping!
hmm, not a renderer error directly. But i see your free vram about 244mb. It's near to limits. try to decrease this usage.

Ahmet
NOW i have the reason for this issue:
Cinema crash (while octane render) when Photoshop is running at the same time.
When i close Photoshop everything works fine! :-)

arghh
yes, this is meanful. You are on low vram and pshop can use rest of. That's the why i say to all. Everytimes keep their eyes on free vram. Also use render instances as much as possible.
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virtualzapp
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can you give me scene to check? no need to textures and objects


yep here we go.
Thanks a lot.


Cheers
Regis
Attachments
scene.zip
(87.14 KiB) Downloaded 190 times
VFX compositor / CG generalist

Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
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aoktar
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virtualzapp wrote:
can you give me scene to check? no need to textures and objects
yep here we go.
Thanks a lot.

Cheers
Regis
at least to have all materials would be great ;) i liked to check your materials. I meant that no need textures of materials.
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virtualzapp
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Location: Montreal, Canada
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aoktar wrote:
virtualzapp wrote:
can you give me scene to check? no need to textures and objects
yep here we go.
Thanks a lot.

Cheers
Regis
at least to have all materials would be great ;) i liked to check your materials. I meant that no need textures of materials.

Oops my bad, sorry for that.
Here we go with the materials ;o)

Cheers
Regis
Attachments
scene.zip
(250.85 KiB) Downloaded 196 times
VFX compositor / CG generalist

Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
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momade
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Dean wrote:Something strange is happening with Alpha channel.
Text with Blackbody Emission illuminates objects in the background, and the alpha it sees almost transparent.

With Enviroment:
Image

Without Enviroment:
Image
hey dean
my guess is, that your text is so out of focus, that the camera lens blurr makes it transparent. its a typical behaviour like in real photography. could this be the reason? try to set your aperture to "0" for checkup.
br.
mo
milanm
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Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Hi Ahmet

I don't know if this was mentioned before but i think i found a bug with how renderpasses are saved into folders.
I attached a scene along with render results. Instead of separated elements we get a combined multilayer file in each folder... but without layers so it can't be used :)

I noticed this with 2.14 and 2.12 on a mac version. Unfortunately I didn't have time to test on Windows yet.

Result of rendering Shading normals and Reflect Indirect:
test_SN0000.tif
PassesProblems.zip
(4.39 MiB) Downloaded 190 times
Edit: It appears to be a problem only when saving to TIFF. It's good to know for anyone else.

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
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Rafael-Vallaperde
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Joined: Mon Nov 25, 2013 1:07 am

Hey guys,
I can't download the new version , otoy forum asks me to login, but i am already logged in.

Weird
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aoktar
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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milanm wrote:Hi Ahmet

I don't know if this was mentioned before but i think i found a bug with how renderpasses are saved into folders.
I attached a scene along with render results. Instead of separated elements we get a combined multilayer file in each folder... but without layers so it can't be used :)

I noticed this with 2.14 and 2.12 on a mac version. Unfortunately I didn't have time to test on Windows yet.

Result of rendering Shading normals and Reflect Indirect:
test_SN0000.tif
PassesProblems.zip
Edit: It appears to be a problem only when saving to TIFF. It's good to know for anyone else.

Regards
Milan
ok, thanks. It appears on only tif. Wll fix it on next versions
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LudovicRouy
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Thanks for c4d background, you did a great job once again ;)
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