Thanks Karba for fixing MB. I will test my scenes today.
I go through waves of excitement about Octane. I dive into it until I hit a glitch/limitation that makes it impossible for me to get the results that I need for a final shot. I began diving in again once I saw this release, immediately I run into another wall.
I have seen many posts about the Matte Objects and how they are not Ideal. I am rendering a ship that I need to composite into a live action shot. I try to render the ship with a ground plane that has a Diffuse Material and the Matte button selected. Nothing else is in the scene to account for the shadowing that is hitting the ground plane. Am I doing something wrong? If so, can I get some guidance?
I'm also running into an issue when I set my Motion Blur Duration to .5 my "enable motion blur" radial button begins working in reverse. I turn on Motion Blur and it turns off, and when I turn off Motion Blur it turns on.
You also may want to change the default motion blur to .5 as that is more of a standard motion blur according to film and such. I'm assuming that Motion Blur Duration is equivalent to Shutter Speeds (in real world) Duration of 1 would be equal to 1/24 or 360 degree shutter, this means that shutter stays open for the entire duration of that frame. Film Standard is 180 degree shutter, 1/48, or .5 for Motion Blur Duration. (Just a thought)
OctaneRender® for 3ds max® v2.13
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
do you checked "alphacannel" ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Yes.
For eliminating the overall unwanted shadow on the ground plane.bcravin wrote:
I have seen many posts about the Matte Objects and how they are not Ideal. I am rendering a ship that I need to composite into a live action shot. I try to render the ship with a ground plane that has a Diffuse Material and the Matte button selected. Nothing else is in the scene to account for the shadowing that is hitting the ground plane. Am I doing something wrong? If so, can I get some guidance?
You'll need to test if turning off Importance sampling work.
Besure to set the kernel to ambient shadow.
But I guess that functionality no more working in the recent 2.15. Maybe I'm wrong but maybe it's a bug.
To be sure test this with v2.13
Hope it helps.
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