OctaneRender for Rhino 3.03.2 [OBSOLETE]

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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face_off
Octane Plugin Developer
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I have now fixed the 64 bit installer link. Sorry for the mistake.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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formatio
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Hi Paul,

Instsalled latest version - 64 bit - I get this in Rhino's command line when I try to set octane render as a main renderer: Unable to make "OctaneRenderForRhino" the current render plug-in.

Also, after installation, when I started Rhino, renderer was set back to default rhino render (since it is unable to load octane), and octane render tab and materials tab are turned off and can't be turned on.

Rhino 5 sr10.

Regards,
Mac
waterthinking
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Joined: Fri May 28, 2010 8:27 am

thanks paul,
great as always!
waterthinking
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Posts: 67
Joined: Fri May 28, 2010 8:27 am

well i get the same error, "not able to make octane current renderer"

windows7 64

rhino 5 sr9
User avatar
face_off
Octane Plugin Developer
Posts: 15700
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Instsalled latest version - 64 bit - I get this in Rhino's command line when I try to set octane render as a main renderer: Unable to make "OctaneRenderForRhino" the current render plug-in.

Also, after installation, when I started Rhino, renderer was set back to default rhino render (since it is unable to load octane), and octane render tab and materials tab are turned off and can't be turned on.
Hi Mac - you are right - the installer have the wrong Octane DLL. I will fix this ASAP.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
Octane Plugin Developer
Posts: 15700
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have re-uploaded the 2.14.0.21 release installers - and they now have the correct Octane libraries. If you installed the previous 2.14.0.21 release, you will need to re-tick the OctaneRender tab in the Options gear button on the tab panel. When you do this an error may show - which you can ignore. This is a one-off error.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
waterthinking
Licensed Customer
Posts: 67
Joined: Fri May 28, 2010 8:27 am

Hi Paul,

Is there any chance to make the rendered display mode on the viewport match the exact placement of textures in octane?
Just checked for scale it is ok, but no matter what, i always get offsets for placement..
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formatio
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Hi Paul

I noticed that material previews now look different than before ( the reflection is weird) - the previous version looked better imo :)

Regards,
Mac
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Is there any chance to make the rendered display mode on the viewport match the exact placement of textures in octane?
How are you scaling and placing the textures in Octane? Can you pls post some screenshots of the Octane material with a scale and then a placement (showing the node layout) and the corresponding Rhino preview image?
I noticed that material previews now look different than before ( the reflection is weird) - the previous version looked better imo
It looks like the preview is been generated from the Rhino preview version of the Octane material rather than the Octane material itself (so for example a Checks node is not in the Preview thumbnail). I will report this issue to McNeel - since it looks like a problem with the Rhino SDK.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
waterthinking
Licensed Customer
Posts: 67
Joined: Fri May 28, 2010 8:27 am

here you go..

the scale looks good to me, it is just that the position of the texture doesn't match
Attachments
viewport match.jpg
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