Version 2.05.0 - Updated on (14.08.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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brasco
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It's not the workflow, this is your demo file. It works in the picture viewer and viewport just not Live Viewer
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aoktar
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brasco wrote:It's not the workflow, this is your demo file. It works in the picture viewer and viewport just not Live Viewer
What you mean?
This is part of manual, hair section

Octane Render 2.0 has support for direct rendering of hair geometries without converting to polygons. Octane Render
has a new hair engine which is optimised for hair rendering.
It exports only vertices of per hair strands and diameter of each vertex. Renderer generates faces on runtime in render
sessions. This requires less memory and export times for preparation and rendering.
Implementation of hairs in plugin is still in beta period. There is some needs to improve it. UV mapping and motion blur is
still in implementation list.
Some words for usage:
It's little tricky. It uses hair guides for Live Viewer and final output is available in Picture Rendering. You can think that LV
behaves as aviewport for hairs. Another limitation is that Octane Renderer should be located after Hair Render videopost
effect. Otherwise, you couldn't get geometry of generated hairs.
Also set the shadow of Hair Render to None. And AA quality to None. This allows to acces to hair data more quickly. This
options will help to lower preparation times.
Attachments
Expected output for hairs
Expected output for hairs
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FractalMotion
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Yeah Aoktar maybe the rasta scene doesn't work , when i make a render i just get a bald guy , but i just tried the foxtail and it's working great !

same picture in the Live viewer same result in picture viewer...Cool !

Edit : Flower scene , meadow , cheetah ,zebra & the other one works great also !
Last edited by FractalMotion on Wed Jun 11, 2014 12:42 pm, edited 1 time in total.
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brasco
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Ah so this is actually Octane converting C4Ds Post effect on render time?
I don't envy you with all these brain melting challenges! :D

cheers
brasc
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aoktar
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brasco wrote:Ah so this is actually Octane converting C4Ds Post effect on render time?
I don't envy you with all these brain melting challenges! :D

cheers
brasc
yes, hair data catching is done with a hacked way. There is some loss on cpu times before entering Octane Render. This is currently only way to catch hair data. Cinema 4d guys never thinked this kind of acces for hairs.

Btw, i'm trying to follow all posts ;)
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UglyStupidHonest
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When you make a new Material in Cinema Displacement is disabled it still shows up in the tabs above so be sure to activate it also under basic to make it work ! Image
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aoktar
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UglyStupidHonest wrote:When you make a new Material in Cinema Displacement is disabled it still shows up in the tabs above so be sure to activate it also under basic to make it work ! Image
yes, i know. Will be fixed, thanks
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tkkim
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Please hurry up MacOSX version !!!! :cry:
dinf
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I downloaded the 2.00.22 Installer from the official site. Is it the same as you linked here? The file is slightly different in spelling (underscores).

Hair: is rendered via picture manager only, not in Live Viewer (guides only), right? And renderes only if the Hair renderer is above Octane Renderer.

Edit: hair11.c4d seams to be corrupted.
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aoktar
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dinf wrote:I downloaded the 2.00.22 Installer from the official site. Is it the same as you linked here? The file is slightly different in spelling (underscores).

Hair: is rendered via picture manager only, not in Live Viewer (guides only), right? And renderes only if the Hair renderer is above Octane Renderer.

Edit: hair11.c4d seams to be corrupted.
Hi dinf,
posted some explanation for hairs on previous posts. Also check hair part in manual. Everything was done quick and dirty, sorry for that. You should get installer from first page.
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