OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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enricocerica
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Hi Jim,

Sorry, I mean border render and not box render.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
vimaxus
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Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Anyone knows why I have a gigantic xyz axis widget?
screen.jpg
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
voon
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Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

vimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
screen.jpg
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't know :)
vimaxus
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Posts: 62
Joined: Fri Jan 29, 2010 7:32 pm

Thank you so much!
I searched and I tried and couldn't find anything. I should have seen it... :oops:
MattRM
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Hi,

Here for the size of manipulator :
Capture.PNG
Matt[/color]
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kubicki3d
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Location: Bydgoszcz, Poland
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For those of you interested in power saving:
I've measured my PC's power consumption before, during and after rendering. My rig is i7 3770K + 2xGTX780. Here are the results:
1) PC at idle: 80 W
2) During rendering: 430 - 460 W (max 530 W - power consumption curve spikes)
3) Here comes the surprise. After rendering (Blender closed): 200 W. I found that I need to close Octane Server to get 80 W again. So, in order to cut the costs and be more eco-friendly, remember to close/restart Octane Server after rendering.

Happy power-efficient rendering;)

Cheers
Szymon
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
ockelford
Licensed Customer
Posts: 22
Joined: Thu Dec 09, 2010 5:40 pm

Hi,

I can confirm there is an issue with transparency in a rendered image.

I appears that if you select just one GPU, the image renders as expected, however with two GPU's there its like one GPU is contributing nothing but transparency, making the image partially transparent.

I have Win7 / 2x GTX 580, 1.5Gb with i7 3970x / 16Gb RAM, lates 1.3 build. Pretty sure this broke with the last update, and worked before. Unfortunately, I installed over previous version, forgot which one it was exactly.

Rob.
Octane 2.58e | Win 7 64 bit | Blender 2.63a
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
ockelford
Licensed Customer
Posts: 22
Joined: Thu Dec 09, 2010 5:40 pm

voon wrote:
vimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
screen.jpg
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't know :)

I noticed this happened recently, where files saved with an older version are opened in latest blender (not just Octane Blender). It occurs over different versions and started for me using builds since 269 release. As above, I just changed size in settings.

Interestingly, there are also some issues in blender with angles on things like bevel modifier an lamps. Old files open up and where it was saved as 30 degrees, its changed to 1.79 degrees or some small value like that. I think they recently changed something to do with Radians / Degrees through blender, seems like an effect of that.

R
Octane 2.58e | Win 7 64 bit | Blender 2.63a
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
MattRM
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Posts: 199
Joined: Wed Jan 27, 2010 6:06 pm
Location: Luxembourg
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An other issue,

The turbulent texture or others procedural, not follows the model, that follows in standalone version without projection or uv ( Octane Standalone 1.31).
The texture just slides on the model in all ways, with or whitout uv, with or without projection. in the picture below, the texture that slides is show by the arrows, and the graph for the shader is on below right.

Capture.PNG
Hope will be fix quickly like the others little bugs ;)
I'm locked due this problem.

Thanks,

Matt[/color]
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

enricocerica wrote:
steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
What do you mean ?
You end up with a ring of horrible pixels around your model. Perhaps this is another bug.

Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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