Hi Jim,
Sorry, I mean border render and not box render.
OctaneRender™ for Blender 1.30 - 3.2 beta Win [OBSOLETE]
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't knowvimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?

Hi,
Here for the size of manipulator : Matt[/color]
Here for the size of manipulator : Matt[/color]
For those of you interested in power saving:
I've measured my PC's power consumption before, during and after rendering. My rig is i7 3770K + 2xGTX780. Here are the results:
1) PC at idle: 80 W
2) During rendering: 430 - 460 W (max 530 W - power consumption curve spikes)
3) Here comes the surprise. After rendering (Blender closed): 200 W. I found that I need to close Octane Server to get 80 W again. So, in order to cut the costs and be more eco-friendly, remember to close/restart Octane Server after rendering.
Happy power-efficient rendering;)
Cheers
Szymon
I've measured my PC's power consumption before, during and after rendering. My rig is i7 3770K + 2xGTX780. Here are the results:
1) PC at idle: 80 W
2) During rendering: 430 - 460 W (max 530 W - power consumption curve spikes)
3) Here comes the surprise. After rendering (Blender closed): 200 W. I found that I need to close Octane Server to get 80 W again. So, in order to cut the costs and be more eco-friendly, remember to close/restart Octane Server after rendering.
Happy power-efficient rendering;)
Cheers
Szymon
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
Hi,
I can confirm there is an issue with transparency in a rendered image.
I appears that if you select just one GPU, the image renders as expected, however with two GPU's there its like one GPU is contributing nothing but transparency, making the image partially transparent.
I have Win7 / 2x GTX 580, 1.5Gb with i7 3970x / 16Gb RAM, lates 1.3 build. Pretty sure this broke with the last update, and worked before. Unfortunately, I installed over previous version, forgot which one it was exactly.
Rob.
I can confirm there is an issue with transparency in a rendered image.
I appears that if you select just one GPU, the image renders as expected, however with two GPU's there its like one GPU is contributing nothing but transparency, making the image partially transparent.
I have Win7 / 2x GTX 580, 1.5Gb with i7 3970x / 16Gb RAM, lates 1.3 build. Pretty sure this broke with the last update, and worked before. Unfortunately, I installed over previous version, forgot which one it was exactly.
Rob.
Octane 2.58e | Win 7 64 bit | Blender 2.63a
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
voon wrote:No idea ... but it can be changed: options->interface and then upper right corner, Manipulator settings (size etc). maybe there's a key command or something that you accidentally hit to scale it up, I don't knowvimaxus wrote:Anyone knows why I have a gigantic xyz axis widget?
It's the first time it happens in blender, it's on all the views, it's only the blender-octane and there doesn't seem to be way to scale it down, is there?
I noticed this happened recently, where files saved with an older version are opened in latest blender (not just Octane Blender). It occurs over different versions and started for me using builds since 269 release. As above, I just changed size in settings.
Interestingly, there are also some issues in blender with angles on things like bevel modifier an lamps. Old files open up and where it was saved as 30 degrees, its changed to 1.79 degrees or some small value like that. I think they recently changed something to do with Radians / Degrees through blender, seems like an effect of that.
R
Octane 2.58e | Win 7 64 bit | Blender 2.63a
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
Palit GTX 460 2GB Sonic | Intel Core i7 950 @3.06GHz | 12GB RAM
An other issue,
The turbulent texture or others procedural, not follows the model, that follows in standalone version without projection or uv ( Octane Standalone 1.31).
The texture just slides on the model in all ways, with or whitout uv, with or without projection. in the picture below, the texture that slides is show by the arrows, and the graph for the shader is on below right.
Hope will be fix quickly like the others little bugs
I'm locked due this problem.
Thanks,
Matt[/color]
The turbulent texture or others procedural, not follows the model, that follows in standalone version without projection or uv ( Octane Standalone 1.31).
The texture just slides on the model in all ways, with or whitout uv, with or without projection. in the picture below, the texture that slides is show by the arrows, and the graph for the shader is on below right.
Hope will be fix quickly like the others little bugs

I'm locked due this problem.
Thanks,
Matt[/color]
You end up with a ring of horrible pixels around your model. Perhaps this is another bug.enricocerica wrote:What do you mean ?steveps3 wrote:Square checker looks horrible. The problem seems to have gone away today anyway. Very odd.
Anyway, everything being slightly transparent must be a bug. I certainly didn't happen in the previous release.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)