OctaneRender® for 3ds max® v1.12[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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rec
Licensed Customer
Posts: 3
Joined: Fri Sep 09, 2011 7:50 pm
Location: Brazil

Hi Karba,
I am having problems with 1.12. Setting an object as movable proxy, and cloning or deleting an already existing proxy with the Octane viewport open crashes 3ds. Disabling autoupdate movable proxies in the render preferences doesn't make any difference on this matter. Nothing bad happens if the viewport is closed, though.
Could you please take a look at this?
Thanks a lot!
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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are you going to release a max 2014 version update since it's out now?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

acc24ex wrote:are you going to release a max 2014 version update since it's out now?
You don't need a new version. 2013 plugins will work in 2014 too.

Suv
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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thx - didn't even try assuming it wouldn't work - so I guess you tried - is it stable
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

issue:

press pause
move the camera
release the pause...no update
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

gabrielefx wrote: any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast
Me too, i don´t really get what the actual "Color Correction" should be....
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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acc24ex
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Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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so anyone tried the new "Populate" in max 2014 - is it working with octane? Animation working?
Sauger
Licensed Customer
Posts: 111
Joined: Thu Feb 03, 2011 7:16 pm

acc24ex wrote:so anyone tried the new "Populate" in max 2014 - is it working with octane? Animation working?
Works realtime if set samples to low value :D
3x I7/16gb/GTX570/XFX5870/GTX Titan
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JulioCayetano
Licensed Customer
Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

Hi karba,

I think I have the same issue as "REC" reported, I´m working in a big project and I get Max crashes when cloning my movable proxies, as high poly chairs, lamps, tables, etc. I think that most of the times it crashes when I maximize a viewport or minimize it, but also when just moving an object or deleting it.
I´m using 3DsMax 2012 and 1.12. and I don´t remember having this issue when using 1.11.

Thank you very much.
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
cfrank78
Licensed Customer
Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

Whenever i have a szene opened in Live Viewport and add a object as a movable proxy and hit refresh button, Max 2013 crases instantly. On both of my 2 machines. This does not happen with the same szene on 1.11c . I don´t know if that has been reported before, if so i am sorry!

Does anyone else have this problem too? I would be interrested if thats only my (plugin) problem or octane only, but as i said, 1.11c works with the same szene without problems.

Kind regards Chris!
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