Yes indeed, I used multisub object materials for the bushes.Karba wrote:Did you use multisub object materials for the bushes?Plankosmos wrote:Hey Karba.
First thax for the update. Here first test results:
The export of instances objects is now much much faster again.![]()
The texture count works now.![]()
But I also came across some old/new problems:
As u can see in the second attached picture below (with the building), there are some texture issues. Thanks to the texture count I can now say, that they are not due to the texture limit. Some shrubs miss textures completely and appear in white or other colors.
I then created a completely new scene to test the shrubs again. There I had the problem that the ground plane didnt appear in the viewport, so that it seems as if the shrubs were placed in the air first attached picture). As soon as I switch off the shrubs (they are instances and octane proxies), the ground plane appears in the viewport - and the other way around.
Greetings
OctaneRender® for 3ds max® v1.0 RC2[Test]
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- Philipp1980
- Posts: 68
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
there is a bug with OctaneLight (sphere). If you set as proxy causes illumination problems.
thank you karba, download file
work fine, just a little problem, i can't do an animation, the view is static when i do click in render option, maybe i'm wrong or probability is a bug ?
work fine, just a little problem, i can't do an animation, the view is static when i do click in render option, maybe i'm wrong or probability is a bug ?