speed seems to have gone up from 0.8 to 1.0 msps since my last test using the benchmark scene
Octane Render 1.022 beta2.2 RC3 available [obsolete]
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	NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
memory is reported correctly now but Octane is loading the wrong gpu as active.  
 was fine before... 
speed seems to have gone up from 0.8 to 1.0 msps since my last test using the benchmark scene
            
			
									
						
							speed seems to have gone up from 0.8 to 1.0 msps since my last test using the benchmark scene
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
			
						GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Another GPU scalability test
VERSION : RC3
RESOLUTION : 3840 x 2160
1 GPU of GTX295 : 1.63 Msamples / sec (GPU_LOAD : 99%)
8 GPU of GTX295 : 11.67 Msamples / sec (GPU_LOAD : 84%) SCALABILITY : 89.49%
89.49 is a near linear scale result, even though GTX295 is not supported by GPU tone mapping.
 
RESOLUTION : 852 x 480
1 GPU of GTX295 : 1.42 Msamples / sec (GPU_LOAD : 99%)
2 GPU of GTX295 : 2.64 Msamples / sec (GPU_LOAD : 96%) SCALABILITY : 92.95%
4 GPU of GTX295 : 4.85 Msamples / sec (GPU_LOAD : 89%) SCALABILITY : 85.38%
8 GPU of GTX295 : 7.49 Msamples / sec (GPU_LOAD : 73%) SCALABILITY : 65.93%
While scalability dropped form 98.49% to 65.93%, the GPU_LOAD dropped from 84% to 73% too.
  
////////////////////////////////////////////////////////////
The GPU scalability seems to be very nice(linear) now, but their linearity are not correctly evaluated,
because the GPU loads are not even according to the cases(resolution, number of GPUs and so on).
We need other benchmark test set for GPU scalability test, I think.
            
			
													VERSION : RC3
RESOLUTION : 3840 x 2160
1 GPU of GTX295 : 1.63 Msamples / sec (GPU_LOAD : 99%)
8 GPU of GTX295 : 11.67 Msamples / sec (GPU_LOAD : 84%) SCALABILITY : 89.49%
89.49 is a near linear scale result, even though GTX295 is not supported by GPU tone mapping.
RESOLUTION : 852 x 480
1 GPU of GTX295 : 1.42 Msamples / sec (GPU_LOAD : 99%)
2 GPU of GTX295 : 2.64 Msamples / sec (GPU_LOAD : 96%) SCALABILITY : 92.95%
4 GPU of GTX295 : 4.85 Msamples / sec (GPU_LOAD : 89%) SCALABILITY : 85.38%
8 GPU of GTX295 : 7.49 Msamples / sec (GPU_LOAD : 73%) SCALABILITY : 65.93%
While scalability dropped form 98.49% to 65.93%, the GPU_LOAD dropped from 84% to 73% too.
////////////////////////////////////////////////////////////
The GPU scalability seems to be very nice(linear) now, but their linearity are not correctly evaluated,
because the GPU loads are not even according to the cases(resolution, number of GPUs and so on).
We need other benchmark test set for GPU scalability test, I think.
					Last edited by YoonKyung on Mon May 24, 2010 11:46 pm, edited 7 times in total.
									
			
						
							Win7 64 | 2x XEON  | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
			
						Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
- SheepFactory
 
- Posts: 66
 - Joined: Sat May 15, 2010 7:50 am
 
I have a repeatable crash:
Import mesh > select node > click on maximize this pane button on the graph editor > crash saying "assertion error"
            
			
									
						
										
						Import mesh > select node > click on maximize this pane button on the graph editor > crash saying "assertion error"
- enricocerica
 
- Posts: 1012
 - Joined: Wed Nov 25, 2009 7:32 pm
 - Contact:
 
Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
            
			
									
						
							Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
			
						GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
scandog72 reported it previously.enricocerica wrote:Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
I have also noticed the problem.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
			
						me tooenricocerica wrote:Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
			
						http://proupinworks.blogspot.com/
bump works with diffuse?? awesome !!
            
			
									
						
							i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
			
						AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
I found a bug.
When you render with two gpus, at lets say 500x500 pixel, and you pause and change the resolution to 3000x3000, when you press play, the renderviewport/renderimage will show up splittet, with different amount of grain.
Cheers.
Chris
            
			
									
						
							When you render with two gpus, at lets say 500x500 pixel, and you pause and change the resolution to 3000x3000, when you press play, the renderviewport/renderimage will show up splittet, with different amount of grain.
Cheers.
Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
			
						Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
When I was rendering an image last night with the new RC3 candidate, I noticed that the screen was flashing white at times.  I haven't been able to figure out what is causing it yet, but I just thought that I would report it.
            
			
									
						
							Win 7 Home Premium (64-bit) | Intel Core 2 Q9550 2.83GHz Quad-Core | GeForce GT 240 1GB PCI Express 2.0 x16 (NVIDIA driver v. 266.58 WHQL) | 4 GB DDR2 RAM |