Octane Render 1.022 beta2.2 RC3 available [obsolete]

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pixelrush
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Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

memory is reported correctly now but Octane is loading the wrong gpu as active. :roll: was fine before... ;)

speed seems to have gone up from 0.8 to 1.0 msps since my last test using the benchmark scene :)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
YoonKyung
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Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

Another GPU scalability test

VERSION : RC3
RESOLUTION : 3840 x 2160
1 GPU of GTX295 : 1.63 Msamples / sec (GPU_LOAD : 99%)
8 GPU of GTX295 : 11.67 Msamples / sec (GPU_LOAD : 84%) SCALABILITY : 89.49%

89.49 is a near linear scale result, even though GTX295 is not supported by GPU tone mapping. :?:

RESOLUTION : 852 x 480
1 GPU of GTX295 : 1.42 Msamples / sec (GPU_LOAD : 99%)
2 GPU of GTX295 : 2.64 Msamples / sec (GPU_LOAD : 96%) SCALABILITY : 92.95%
4 GPU of GTX295 : 4.85 Msamples / sec (GPU_LOAD : 89%) SCALABILITY : 85.38%
8 GPU of GTX295 : 7.49 Msamples / sec (GPU_LOAD : 73%) SCALABILITY : 65.93%

While scalability dropped form 98.49% to 65.93%, the GPU_LOAD dropped from 84% to 73% too.

////////////////////////////////////////////////////////////

The GPU scalability seems to be very nice(linear) now, but their linearity are not correctly evaluated,
because the GPU loads are not even according to the cases(resolution, number of GPUs and so on).

We need other benchmark test set for GPU scalability test, I think.
Last edited by YoonKyung on Mon May 24, 2010 11:46 pm, edited 7 times in total.
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
SheepFactory
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Posts: 66
Joined: Sat May 15, 2010 7:50 am

I have a repeatable crash:

Import mesh > select node > click on maximize this pane button on the graph editor > crash saying "assertion error"
http://www.alimation.ca

Win 7 64 bit
Gtx 275
i7 920
6gb ram

Driver version: 197.13
AdA
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Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

Nice release Radiance!
it' s working fine with my hardware.
Same scene 1200 s/px
rc2 11min, rc3 13min
rc2 is faster and cleaner but in rc3 material system is much improved, the bump works with diffuse materials.
Attachments
RC2
RC2
RC3
RC3
gtx 275 896Mb
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enricocerica
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Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
livuxman
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Location: Valencia

enricocerica wrote:Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
scandog72 reported it previously.
I have also noticed the problem.
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
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Proupin
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enricocerica wrote:Duno if this has been reported yet, once you arrive to the amount of samples you cannot select any material in the scene and you cannot restart the rendering anymore neither by moving the camera nor by selecting the restart button, is it just me or do other meet the same problem ?
me too
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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mlody47
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bump works with diffuse?? awesome !!
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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Chris
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Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

I found a bug.

When you render with two gpus, at lets say 500x500 pixel, and you pause and change the resolution to 3000x3000, when you press play, the renderviewport/renderimage will show up splittet, with different amount of grain.

Cheers.

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
GeoPappas
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Posts: 429
Joined: Fri Mar 26, 2010 5:31 pm

When I was rendering an image last night with the new RC3 candidate, I noticed that the screen was flashing white at times. I haven't been able to figure out what is causing it yet, but I just thought that I would report it.
Win 7 Home Premium (64-bit) | Intel Core 2 Q9550 2.83GHz Quad-Core | GeForce GT 240 1GB PCI Express 2.0 x16 (NVIDIA driver v. 266.58 WHQL) | 4 GB DDR2 RAM |
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