[vimeo]http://www.vimeo.com/13538683[/vimeo]
ICE
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Rendermap in Action 
[vimeo]http://www.vimeo.com/13538683[/vimeo]
[vimeo]http://www.vimeo.com/13538683[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The plugin shows if a rendermap with name OctanMap in the exported mesh is present.
If a rendermap is present, the plugin will first render the rendermap, then export the mesh.
When the texture from the rendermap becomes ever the same name, Octane load ever the last rendered
With that you can combine many textures in one...
face
If a rendermap is present, the plugin will first render the rendermap, then export the mesh.
When the texture from the rendermap becomes ever the same name, Octane load ever the last rendered
With that you can combine many textures in one...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- p3taoctane

- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Gidday Face
I am the one trying to get his 2 teslas working in tandom ( I know everyone should be so lucky as to have that kind of problem. I am grateful to be able to try and fix it.) If you want to try any tests on my system... let me know. I am not sure how to send you a message offline. But if that idea sounds intriguing please let me know.
Otherwise keep up the amazing work. By far the most "wow" factor on the forum
Peter
I am the one trying to get his 2 teslas working in tandom ( I know everyone should be so lucky as to have that kind of problem. I am grateful to be able to try and fix it.) If you want to try any tests on my system... let me know. I am not sure how to send you a message offline. But if that idea sounds intriguing please let me know.
Otherwise keep up the amazing work. By far the most "wow" factor on the forum
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Thanks 
The next one will be much better...
@p3taoctane
I don´t know how you can help me, but thanks
face
The next one will be much better...
@p3taoctane
I don´t know how you can help me, but thanks
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- p3taoctane

- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
will look forward to it.
Any other ideas onhow to get these cards to work together?
Thanks
Peter
Any other ideas onhow to get these cards to work together?
Thanks
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Ups, i think i have missunderstand you 
Maybe you can use the commandpromt and start Octane with that.
The syntax for the GPU´s is -g 0 -g 1 -g 2...
"-g 0 -g 1" select device 0&1
"-g 0 -g 1 -g 2" select device 0, 1, 2
To test, you can use the commandline
-n "xxxxx" = new project and the filename
-m "xxxx" = meshname in Octane
-l "xxxxx" = Link the meshname with this file
Octane.exe -n "G:\Octane\Project\test.ocs" -m test.obj -l "G:\Octane\Project\test.obj" -g 0 -g 1 -g 2
face
Maybe you can use the commandpromt and start Octane with that.
The syntax for the GPU´s is -g 0 -g 1 -g 2...
"-g 0 -g 1" select device 0&1
"-g 0 -g 1 -g 2" select device 0, 1, 2
To test, you can use the commandline
-n "xxxxx" = new project and the filename
-m "xxxx" = meshname in Octane
-l "xxxxx" = Link the meshname with this file
Octane.exe -n "G:\Octane\Project\test.ocs" -m test.obj -l "G:\Octane\Project\test.obj" -g 0 -g 1 -g 2
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- p3taoctane

- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks
I will try that and Radiance suggested using path tracing a and a bigger scene I shall do both
Peter
I will try that and Radiance suggested using path tracing a and a bigger scene I shall do both
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
First test from the next anim 
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
