Kerro Perro wrote:
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Another thing i'm wondering: is it possible to use animated textures? Like the image on a tv screen or an animated neon sign?
I see it's possible with Blender plugin:
http://www.refractivesoftware.com/forum ... ed+texture Is there a similar method for Softimage?
Yes, that's possible and it's more flexible as the Blender one.
You can see examples her:
http://vimeo.com/13518453
http://vimeo.com/13538683
http://vimeo.com/13627929
http://vimeo.com/20574723
The workaround is relative simple, it bakes the texture from a material to an image file.
To use it, select your mesh, go to Property, select Render Map.
Under Basic, set the resolution you need, select the right uv-texture, select the image format and check the properties you want to render out.
Under Advanced, change the Partial Texel from Normalize to Blend in Background Color. (I will change it in the future automaticly)
Last but not least, rename the RenderMap in OctaneMap.
To do it, open the Si-Explorer, expand your mesh and select the RenderMap. After that, hit F2 and rename it.
That's all...
If you hit export or render, the plugin will search the mesh for the OctaneMap and render the image under the project path out.
The image name will be Meshname_RenderMap.xxx.
With this method, you can render out everything. You can use all material nodes, like mixers, procedural textures, image sequences or whatever.
I hope it works
face