Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
J.C
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Location: Wrocław

Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
+10000
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tim_grove
Licensed Customer
Posts: 61
Joined: Thu Sep 29, 2016 4:26 am

J.C wrote:
Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.

The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
+10000
Yep agree with this massively.
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

On the todo list
VVG
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Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
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Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Can we get a 'reload geometry' button on FBX nodes in Octane Standalone (v3) ? I'm now exporting FBX and it's a pain to test...
bloomendale_1
Licensed Customer
Posts: 7
Joined: Sat Oct 20, 2018 2:37 am

i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Goldorak wrote:On the todo list
That's music to my ears (that's if your reply was in answer to my bloom threshold request).

Any idea if this will be in Octane 4 or 2018 ?

Thanks

J
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

bloomendale_1 wrote:i'm new to Octane so only most important)

1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
We are focusing heavily on Houdini features and support with v2018.1+

viewtopic.php?f=15&t=69461&p=350213#p350213
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

MistAjuliax wrote:Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...
4.01 is nearly done, but all new features are going into 2018.1 (see post above), and 2019.x
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