+10000Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.
The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
Which feature do you need the most?
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Yep agree with this massively.J.C wrote:+10000Despot wrote:I really wish you'd add a threshold or a tightener to Bloom and Glare.
The ability to be able to focus the effect on just the brightest pixels in the image gives a much more realistic result.
On the todo list
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Can we get a 'reload geometry' button on FBX nodes in Octane Standalone (v3) ? I'm now exporting FBX and it's a pain to test...
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- bloomendale_1
- Posts: 7
- Joined: Sat Oct 20, 2018 2:37 am
i'm new to Octane so only most important)
1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
We are focusing heavily on Houdini features and support with v2018.1+bloomendale_1 wrote:i'm new to Octane so only most important)
1) be able to pass geo data (attribs) to octane - i know that houdini is light years ahead of any software on the market in terms of passing and using data, but even there i have to use uvs to sample textures (on discs or generated on the fly in COPs) and use some attribs in Octane. it's... ridiculous.
2) some packed geo -> instance implicit conversion + delayed load procedural support (houdini plugin)
3) disc primitive for points, curve primitive (tube, strand)
4) volumes - be able to sample parameters of the shader from a field. i would appreciate having checkbox with "Slows down your render considerably" instead of "not implemented for perfomance reasons" hint in manual.
special cases:
- vector field to color density field
- 2 scalar fields for density and emission (heat and temperature)
5) nested dielectrics
viewtopic.php?f=15&t=69461&p=350213#p350213
4.01 is nearly done, but all new features are going into 2018.1 (see post above), and 2019.xMistAjuliax wrote:Any chance to have an octane 4.0x version to get issues solved and have minor improvements and new features ?? I need a new pass : a normal volume pass to get lighting in game engine with sprite sheets from fire/ smoke effect ...