Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
Pioner_pio
Licensed Customer
Posts: 3
Joined: Mon Feb 25, 2013 6:37 pm

How can I upload a sequel of .abs files from RealFlow to OctaneRender Standalone?
I'm only able to upload a single file.

Need something like this
guilhermevasca
Licensed Customer
Posts: 1
Joined: Tue Aug 13, 2013 11:52 pm

Hi guys.
I would be great to have some of these features:

01. possibility to create a mix materials with the materials "inside". So we don't have to create 3 or 4 materials toa chieve one result
02. LightMix that I could change the intensity and light colors, than send the set up back to the scene (I know we can do it in post, but it's not the same).
03. better displacement and SSS workflow.
04. curves adjustments and more blending modes.- an "info node" to get particles velocity, life and groups.
05. I still have problem working on interior scenes, but I think the light baker would help me with that.
fabrizio_s
Licensed Customer
Posts: 345
Joined: Fri Feb 03, 2017 12:14 pm

Hi,
it would be great if Octane had the possibility to change material after the rendering, like Fryrender does

https://vimeo.com/2406473

bye
alksndr
Licensed Customer
Posts: 9
Joined: Tue Aug 08, 2017 12:22 am

I really hope some Houdini/Nuke node features can be implemented into Octane in the near future.

1. A search bar in the right click menu alone would speed up node placing workflow by minimum 50%.
2. Move nodes into a line and have it automatically place
3. Shake to release or hotkey to cut a selected line
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi alksndr,
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering,
ciao beppe
alksndr
Licensed Customer
Posts: 9
Joined: Tue Aug 08, 2017 12:22 am

bepeg4d wrote:Hi alksndr,
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering,
ciao beppe
Hey! I was referring to the standalone version of octane, thank you for pointing out the feature request area I will dig through the ones for standalone and log them in if no one has before :)
kirk
Licensed Customer
Posts: 126
Joined: Wed May 26, 2010 9:50 pm

1. Normal pass in which one sided materials , like tree leaves would be rendered as 2-sided. So we wouldn't get the weird inverted normal colors on backsides of flat polygons. Camera space normals would be also helpful.

2. Scatter node having actually real tools to scatter thing. Maybe something basic at least.

Have no idea from where could I export those CSV files to scatter things. Adjusting a whole landscape of instances from Max or Blender takes forever then for updating in Octane plugins, longer then the render itself. Much less interactive than with Arnold or Clarisse. Makes Octane not that much helpful really for heavy scenes.

I just hope it could be quicker and truly interactive in Octane standalone. Could it? Or it would be no advantage over plugins?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
User avatar
smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Procedural displacement and world coordinates for displacement maps.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Zay
Licensed Customer
Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

smicha wrote:Procedural displacement and world coordinates for displacement maps.
Otoy made a their own request page:
https://render.otoy.com/requests/
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

We need full atmospherics! Clouds of different kinds like e-on has with animation, rain, rainbow, etc. Thank you!
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