How can I upload a sequel of .abs files from RealFlow to OctaneRender Standalone?
I'm only able to upload a single file.
Need something like this
Which feature do you need the most?
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- guilhermevasca
- Posts: 1
- Joined: Tue Aug 13, 2013 11:52 pm
Hi guys.
I would be great to have some of these features:
01. possibility to create a mix materials with the materials "inside". So we don't have to create 3 or 4 materials toa chieve one result
02. LightMix that I could change the intensity and light colors, than send the set up back to the scene (I know we can do it in post, but it's not the same).
03. better displacement and SSS workflow.
04. curves adjustments and more blending modes.- an "info node" to get particles velocity, life and groups.
05. I still have problem working on interior scenes, but I think the light baker would help me with that.
I would be great to have some of these features:
01. possibility to create a mix materials with the materials "inside". So we don't have to create 3 or 4 materials toa chieve one result
02. LightMix that I could change the intensity and light colors, than send the set up back to the scene (I know we can do it in post, but it's not the same).
03. better displacement and SSS workflow.
04. curves adjustments and more blending modes.- an "info node" to get particles velocity, life and groups.
05. I still have problem working on interior scenes, but I think the light baker would help me with that.
- fabrizio_s
- Posts: 345
- Joined: Fri Feb 03, 2017 12:14 pm
Hi,
it would be great if Octane had the possibility to change material after the rendering, like Fryrender does
https://vimeo.com/2406473
bye
it would be great if Octane had the possibility to change material after the rendering, like Fryrender does
https://vimeo.com/2406473
bye
I really hope some Houdini/Nuke node features can be implemented into Octane in the near future.
1. A search bar in the right click menu alone would speed up node placing workflow by minimum 50%.
2. Move nodes into a line and have it automatically place
3. Shake to release or hotkey to cut a selected line
1. A search bar in the right click menu alone would speed up node placing workflow by minimum 50%.
2. Move nodes into a line and have it automatically place
3. Shake to release or hotkey to cut a selected line
Hi alksndr,
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering,
ciao beppe
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering,
ciao beppe
Hey! I was referring to the standalone version of octane, thank you for pointing out the feature request area I will dig through the ones for standalone and log them in if no one has beforebepeg4d wrote:Hi alksndr,
please, have a look at the Feature Requests section, here are the Houdini entries:
https://render.otoy.com/requests/?qa=search&q=houdini
If one or more of your feature request is not listed, please write your specific request:
https://render.otoy.com/requests/?qa=ask
Happy GPU Rendering,
ciao beppe

1. Normal pass in which one sided materials , like tree leaves would be rendered as 2-sided. So we wouldn't get the weird inverted normal colors on backsides of flat polygons. Camera space normals would be also helpful.
2. Scatter node having actually real tools to scatter thing. Maybe something basic at least.
Have no idea from where could I export those CSV files to scatter things. Adjusting a whole landscape of instances from Max or Blender takes forever then for updating in Octane plugins, longer then the render itself. Much less interactive than with Arnold or Clarisse. Makes Octane not that much helpful really for heavy scenes.
I just hope it could be quicker and truly interactive in Octane standalone. Could it? Or it would be no advantage over plugins?
2. Scatter node having actually real tools to scatter thing. Maybe something basic at least.
Have no idea from where could I export those CSV files to scatter things. Adjusting a whole landscape of instances from Max or Blender takes forever then for updating in Octane plugins, longer then the render itself. Much less interactive than with Arnold or Clarisse. Makes Octane not that much helpful really for heavy scenes.
I just hope it could be quicker and truly interactive in Octane standalone. Could it? Or it would be no advantage over plugins?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
Procedural displacement and world coordinates for displacement maps.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Otoy made a their own request page:smicha wrote:Procedural displacement and world coordinates for displacement maps.
https://render.otoy.com/requests/
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser