Any time I try to import anything slightly complicated to Octane, it crashes during parsing. Am I just destined to make floating spheres over a flat plane floor, or can I actually convert some of my production scenes to a renderable state in Octane? Frustrating that nothing ever works the way its supposed to, and its just constant roadblock whenever I get back into Octane.
Can I give you a Softimage scene, Face? Maybe you can see what is happening to make it crash, and I can avoid it in the future.
Beta 2.2 RC1: SoftImage XSI plugin testing thread
Yes, no problem, i will take a look into it
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Here a look from the current state...
This is a strand rendered in Mental Ray. Here you see a recalculated strand with ICE. I use for that 2000 particles and the "Fit Bezier Curve" compound.
The bottom looks a little bit diferent, thats because the new export will have an option to close a strand if the start and endpoint match. And this is the reimported obj from the plugin.
It matches 1:1 to the ICE one. It matches also to the MR one if I export it as an open strand. Hope you like it...
face
This is a strand rendered in Mental Ray. Here you see a recalculated strand with ICE. I use for that 2000 particles and the "Fit Bezier Curve" compound.
The bottom looks a little bit diferent, thats because the new export will have an option to close a strand if the start and endpoint match. And this is the reimported obj from the plugin.
It matches 1:1 to the ICE one. It matches also to the MR one if I export it as an open strand. Hope you like it...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
An overlay with the reimported strand and the ICE one, 500 particles.
face
face
- Attachments
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- strand4.gif (10.13 KiB) Viewed 3977 times
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
First strand test...
Looking good I think
face
Softimage: Plugin:
Looking good I think

face
Softimage: Plugin:
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I have a serious favor to ask you Face... I haven't been here for a while so I'm not sure Octane can do this yet, but... if it does, could you please make a version of the "render animation" button that runs Octane in the background (command-line style)? The reason why I'm asking is that the method to prevent applications from stealing focus in Windows 7 no longer works
It means that every time Octane launches to render a new frame it is brought to foreground covering everything else. Even worse, stays this way until you click on it and then click back to something else. Having to deal with it every 10 seconds makes the computer pretty much unusable when Octane is rendering.

Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
That´s lie not in my hands. I export with the -q (quiet) option, but it doesn´t work.
I will post it in the devs thread...
face
I will post it in the devs thread...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I was afraid you'd say that ;] Thanks for the latest improvements, import speed is very good now.face wrote:That´s lie not in my hands. I export with the -q (quiet) option, but it doesn´t work.
I will post it in the devs thread...
face
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
Some news...
Working on a crash detection.
I make a calculation on the GPU before Octane starts and save the time.
Then I start Octane.
After that I read the CPU usage over a time, after a delay of 5sec for the startup. Is the usage for the last 5 times greater as 1%, Octane makes something.
Is the usage lesser as 2%, Octane maybe can´t connect to the liveserver.
In this case, i wait for a 5 times usage greater as 1%.
(Maybe i can ping the liveserver to check if there are available. If yes, i kill the process and begin from the start.)
Is that ok, I waiting till there is no change in the last 10 times and the usage is greater as 1%. That tells me, Octane is either voxelizing or rendering.
If Octane crashed, the usage is the last 10 times lesser as 2%.
Then I kill the process and begin with the start.
If Octane is voxelizing or rendering, I take a look to the GPU.
Is the calculation time lesser as the saved one, the gpu is in work.
Is the time nearly the same as the saved one, the GPU is idle, maybe Octane save the image.
After a delay of 5sec I check again the calculation time if the process is still running.
Is the process running and the GPU is idle, I kill the process and begin from the start.
Is the process closed, I export the next frame and begin from the start.
I hope that works
face
Working on a crash detection.
I make a calculation on the GPU before Octane starts and save the time.
Then I start Octane.
After that I read the CPU usage over a time, after a delay of 5sec for the startup. Is the usage for the last 5 times greater as 1%, Octane makes something.
Is the usage lesser as 2%, Octane maybe can´t connect to the liveserver.
In this case, i wait for a 5 times usage greater as 1%.
(Maybe i can ping the liveserver to check if there are available. If yes, i kill the process and begin from the start.)
Is that ok, I waiting till there is no change in the last 10 times and the usage is greater as 1%. That tells me, Octane is either voxelizing or rendering.
If Octane crashed, the usage is the last 10 times lesser as 2%.
Then I kill the process and begin with the start.
If Octane is voxelizing or rendering, I take a look to the GPU.
Is the calculation time lesser as the saved one, the gpu is in work.
Is the time nearly the same as the saved one, the GPU is idle, maybe Octane save the image.
After a delay of 5sec I check again the calculation time if the process is still running.
Is the process running and the GPU is idle, I kill the process and begin from the start.
Is the process closed, I export the next frame and begin from the start.
I hope that works

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578