Refractive Software® announces OctaneRender® for 3ds max®

Read about News and Updates regarding Octane Render in this forum.
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OctaneFX
Licensed Customer
Posts: 48
Joined: Wed Sep 08, 2010 10:47 am
Location: FRANCE
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As a Max user, I'm very glad and excited ! Big thanks for the development of this useful upcoming product.
Now I'm counting days of the beta launch. ;)
Win Vista Integral x64 | 2 x GTX 460 | Quad 2,4 GHz | 8 GB
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

gabrielefx wrote: what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?
It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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pamana
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Location: New Zealand

face wrote:
gabrielefx wrote: what means? Octane was rewritten? The bundled standalone + Max core don't share the same engine? Are two separated engines?
It´s nearly the same with the linux and the windows builds. Two different versions, the api´s (windows/linux) for the plugins are the next two.

face
No, i thought, from the info given in vid, the Octane standalone engine remains and the Plugin integrates that (same) engine within Max. So A) the standalone engine remains B) Plugin integrates Max and the Engine.
Win 7 | Ubuntu | x64 | Quadro FX 5800 | 16 GB
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j7th
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Joined: Thu May 20, 2010 7:22 pm

It will be support 3ds max's Render Elements(Passes\Channels)?
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
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FamilyGuy
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Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

And what about the GPU memory? If I have a large scene and working in 3D MAX + OCTANE takes all of Graphics Memory. So I would like to close MAX and open a scene only in Octane to do 6000x4000 resolution. Is it posible to open a scene only in OCTANE after setting materials and lights in 3D MAX?
gueoct
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Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

What are the limitations of the plugin compared to the standalone version?
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yashugan
Licensed Customer
Posts: 64
Joined: Mon Mar 15, 2010 7:59 pm

when it will be avaiable also for XSI my bought is SHURE 100%! Yeap, is amazing ultra. But one question remain:
The Multi UV will be supported ?
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Chris
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Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Great news :) Cheers!
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
rcallicotte
Licensed Customer
Posts: 84
Joined: Wed Jun 02, 2010 1:57 pm

Hoping the same for Lightwave...
Sarford
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Posts: 24
Joined: Sun May 30, 2010 11:19 am

face wrote:
gabrielefx wrote:
relox wrote:my question is the plugin will be 99 euros and it doesnt matter if im a customer? so the plugin sold separately and the new come of the 2.6 octane render i have to buy it again the license? or i can upgrade it free the new 2.6 octane version? thats my question so i can buy it the plugin and update the version of awesome octane render
I think it's better to buy a new bundle license... The price is ridiculous, because you can define your scene in Max and then render it, at the same time you can export the same scene to Octane standalone with a different camera and with the second license you launch two renderings. Not bad.
The integrated versions are different from the standalone version. The functionality is the same, but there are two different projects with different manpower ;)

face
Makes me wonder how you know all this stuff Face, you aren't by any chance....? ;)
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
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