[Unsupported] Blender plugin v1.11

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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aLeXXtoR
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Posts: 294
Joined: Sat Oct 29, 2011 5:38 pm
Location: Russia, St. Ptetersburg
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Thank you for such a great plugin! It is really awesome! :)
yoyoz wrote:
vimaxus wrote:Can anyone help me find a way to save exr instead of png when rendering animations with the plugin?
Hi, I've not implemented it at the moment. I'll try to make an update of the plugin this week-end if I've some time available.
That would be really nice, thank you! :)
Win 10 Pro 64bit | GeForce RTX 2070 SUPER 8Gb | AMD Ryzen 7 3700X | 32GB RAM
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nevbms
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Posts: 1
Joined: Sun Jan 09, 2011 3:47 am

Thank You,yoyoz! I'm using blender 2.61 beta and everything seems to be working fine. :)
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Transcoderm
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Posts: 6
Joined: Sat Dec 03, 2011 4:09 pm

Great thanks to make this plugin available. Wishing your health and prosperous :D
Blenderik
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Posts: 11
Joined: Wed Aug 17, 2011 9:46 am

Thanks again for this exporter.
In case you're interested, I stumbled upon something:

If you have Objects that are assigned to more than one layer, the Exporter will get confused. Export failed.
Took me a while to figure it out.
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yoyoz
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Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

aLeXXtoR wrote:Thank you for such a great plugin! It is really awesome! :)
yoyoz wrote:
vimaxus wrote:Can anyone help me find a way to save exr instead of png when rendering animations with the plugin?
Hi, I've not implemented it at the moment. I'll try to make an update of the plugin this week-end if I've some time available.
That would be really nice, thank you! :)
A bit later than expected, but I've just uploaded v1.12 with output format selection.

Cheers,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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yoyoz
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Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

Blenderik wrote:Thanks again for this exporter.
In case you're interested, I stumbled upon something:

If you have Objects that are assigned to more than one layer, the Exporter will get confused. Export failed.
Took me a while to figure it out.
Would you mind posting a sample scene so I can have a look?

Thanks,
Lionel
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
me_face8
Licensed Customer
Posts: 14
Joined: Fri Sep 10, 2010 4:23 am

Hi. I am really enjoying this script; thank you so much!
There were two places that bugged me.

First, it would be awesome if it supported different drive letters for saving project files and for exporting images.
Also, it does not work when relative file paths are used. This however can be easily fixed by turning off 'Save paths: Relative Paths' in the (Blender) settings.

Again, thanks so much, and happy holidays.
Windows 7 x64 | Blender | Core2 Quad Q6600 | 8GB | GeForce 9600 GT
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