Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

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SSmolak
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Camera Aperture rotation doesn't work. It do nothing but should rotate depth blur shape.

There is no way to drag any of the Octane material parameters to the viewport HUD
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aoktar
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SSmolak wrote:Camera Aperture rotation doesn't work. It do nothing but should rotate depth blur shape.

There is no way to drag any of the Octane material parameters to the viewport HUD
It works as I can see, but parameter's effective range is wrong. It works between 0 and 1. I can't remember when this changed. I'll fix the slider range
HUD and parameters never worked well because of the our custom sliders and implementation.
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Tim0042
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Hi all,

my colleague and I might may have encountered an issue with the compatibility mode for the old bump behavior in the most recent version:

For any materials newly created under 2023.1[R2], setting the compatibility back to 2022 works fine as expected, so it disables the bump height slider and uses a default value.

However, when using an older material, created under a previous version, setting the compatibility mode to 2022 does nothing in regard to the bump height slider (it still changes height and doesn't reset to a standard value).

NOTE that we've run into this issue within an existing Composite Material (I've attached the file) - so for existing regular materials it might not occur? I'm not sure.

Thanks for looking into this! : ) Really appreciate the height slider option itself, so just a question of getting old materials to match.
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Bump_Compatibility_Issue.zip
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Secretwoodsrl
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Hello aoktar,
thank you so much for your work.

I've found a bug with analytics lights, I don't know if it's a core bug.

Using light pass mask with ID I can't hide the reflection of the analytics light on a object, it only masks the diffuse light.
If I revert the light to primitive, everything works as expected.

If I use the Direct lighting kernel, with Ambient occlusion as GI Mode, everything works fine, even with analytics lights.
But if I change GI mode to Diffuse or I change kernel, I obtain the bug.
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LightsBug.zip
(268.52 KiB) Downloaded 75 times
rifat
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Location: Melbourne

rifat wrote:hi
I'm having an issue when I view through Analytic lights and use the shortcut or go back to the default camera c4d crashes immediately.
here is the record of the issue.
https://media.milanote.com/p/files/1QRt ... 59-448.mp4

using this version of octane.
c4d 2023.2.2
Nvidia 4090 driver version 537.42

Thanks for all your hard work, just thought to point this out.

cheers
Rif
Can this be fixed please? it's getting very annoying during lighting. crashing every single time.
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aoktar
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rifat wrote: Can this be fixed please? it's getting very annoying during lighting. crashing every single time.
It's not an easy topic. Requires a lot of revisions which are not nice to play for now
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aoktar
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Tim0042 wrote:Hi all,

my colleague and I might may have encountered an issue with the compatibility mode for the old bump behavior in the most recent version:

For any materials newly created under 2023.1[R2], setting the compatibility back to 2022 works fine as expected, so it disables the bump height slider and uses a default value.

However, when using an older material, created under a previous version, setting the compatibility mode to 2022 does nothing in regard to the bump height slider (it still changes height and doesn't reset to a standard value).

NOTE that we've run into this issue within an existing Composite Material (I've attached the file) - so for existing regular materials it might not occur? I'm not sure.

Thanks for looking into this! : ) Really appreciate the height slider option itself, so just a question of getting old materials to match.
Looks like I don't send the compatibility value to exported data. So it's not effective there, I'm trying to fix it!
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SSmolak
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Hiding polygons doesn't reflects it in LiveViewer :
hide_poly.png
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aoktar
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SSmolak wrote:Hiding polygons doesn't reflects it in LiveViewer :
The attachment hide_poly.png is no longer available
Where did you see it will be hidden from the render?
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a1.jpg
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SSmolak
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aoktar wrote:
SSmolak wrote:Hiding polygons doesn't reflects it in LiveViewer :
hide_poly.png
Where did you see it will be hidden from the render?
Ok I understand. I thought that Octane reads more what is going on viewport just like viewport solo option.
Architectural Visualizations http://www.archviz-4d.studio
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