That is the same problem as reported from bepeg4d. It's actually harder to solve than it sounds, which is why it's not fixed yet, but we will attack it in a future release. It occurs only if you change the connections to a macro output node.ello wrote:no, it just doesnt do what it should. for example if i create a material macro and attach it to the mesh node. now doubleclick the macro and attach a diffuse material to it. thus far everything works. now i create a specular material for example and attach that to the macro and the renderer still renders the diffuse material.abstrax wrote: Does it say "(failed)" in the viewport status bar?
Cheers,
Marcus