OctaneRender® 1.025 beta 2.51 [OBSOLETE]

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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
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ello wrote:
abstrax wrote: Does it say "(failed)" in the viewport status bar?
no, it just doesnt do what it should. for example if i create a material macro and attach it to the mesh node. now doubleclick the macro and attach a diffuse material to it. thus far everything works. now i create a specular material for example and attach that to the macro and the renderer still renders the diffuse material.
That is the same problem as reported from bepeg4d. It's actually harder to solve than it sounds, which is why it's not fixed yet, but we will attack it in a future release. It occurs only if you change the connections to a macro output node.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ello
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Joined: Tue Mar 08, 2011 3:16 pm

fyi: when i just changed the environment setting it happened, too

btw, i first came along this behaviour using version 2.49 (if that helps locating)
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ello wrote:fyi: when i just changed the environment setting it happened, too

btw, i first came along this behaviour using version 2.49 (if that helps locating)
What did you do when you changed the environment setting?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

i just switched to daylight and back to texture
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
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bepeg4d
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abstrax wrote: That is the same problem as reported from bepeg4d. It's actually harder to solve than it sounds, which is why it's not fixed yet, but we will attack it in a future release. It occurs only if you change the connections to a macro output node.

Cheers,
Marcus
it's not a big problem but is there another way to update the viewport without changing the render kernel?
ciao beppe
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afecelis
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Location: Bucaramanga, Colombia
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@Abstrax: I finally found out what my problem was in Linux, I was using old 270.x drivers so it wasn't able to detect any cuda devices. I just upgraded the drivers to 280.13 and now things are working fine! :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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