You Sir have just been PMed!aoktar wrote:What's version number? Checked latest package, it's working on me.nejck wrote: Still doesn't work on my end :\

Moderators: ChrisHekman, aoktar
You Sir have just been PMed!aoktar wrote:What's version number? Checked latest package, it's working on me.nejck wrote: Still doesn't work on my end :\
Set subdivision level to 0?cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?
tnx
Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!cirasa wrote: subdivision bilinear it's possible? deactivate only smooth
aoktar wrote:Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!cirasa wrote: subdivision bilinear it's possible? deactivate only smooth
aoktar wrote:miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version
Where do I plug-in the "RoundEdges" Pin?
regards
Mike
Having a bug not surprising but I don't see anything like you said. Round edge is hidden by default. How do you create material?sethRichardson wrote:aoktar wrote:miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version
Where do I plug-in the "RoundEdges" Pin?
regards
Mike
This is a bug. It only exists on the diffuse material.
If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.
Might want to take a closer look here.