Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)

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nejck
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aoktar wrote:
nejck wrote: Still doesn't work on my end :\
What's version number? Checked latest package, it's working on me.
You Sir have just been PMed! :)
cirasa
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in displacement vertex it is possible to deactivate the smooth subdivision?

tnx
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aoktar
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cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?

tnx
Set subdivision level to 0?
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cirasa
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aoktar wrote:
cirasa wrote:in displacement vertex it is possible to deactivate the smooth subdivision?

tnx
Set subdivision level to 0?
subdivision bilinear it's possible? deactivate only smooth
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aoktar
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cirasa wrote: subdivision bilinear it's possible? deactivate only smooth
Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!
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cirasa
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aoktar wrote:
cirasa wrote: subdivision bilinear it's possible? deactivate only smooth
Which parameter are we talking about? We can just have what the renderer(as you can see in standalone) offers us!

ok thanks, i make the request for the standalone version
Iceman9
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Aoktar, how does one access thin wall material option feature?
chrisfranklin6002
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Same as Felix - obviously RTX is what everyone wants.... Love you though Ahmet xcxc
sethRichardson
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aoktar wrote:
miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version


Where do I plug-in the "RoundEdges" Pin?

regards
Mike

This is a bug. It only exists on the diffuse material.

If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.

Might want to take a closer look here.
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aoktar
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sethRichardson wrote:
aoktar wrote:
miohn wrote:o.k. then in Gods name: 2019.1-XB2-Test1-Experimental-Test-Version


Where do I plug-in the "RoundEdges" Pin?

regards
Mike

This is a bug. It only exists on the diffuse material.

If you start out with a glossy material the pin won't be there. You have to activate the pin in diffuse mode then attach rounded edges to it and swap to glossy or another material type to actually use it or even see the pin.

Might want to take a closer look here.
Having a bug not surprising but I don't see anything like you said. Round edge is hidden by default. How do you create material?
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