OctaneRender® 1.024 beta 2.48 TEST (win) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Material ball pop-up is the biggest problem here too, i pick a material from the viewport, change its type (i.e. diffuse, specular, glossy, material mix) the material ball scene automatically comes to view. it doesn't pop up only when i select "portal" (which works fine by the way)
my biggest annoyance is when ever i change a material from diffuse to any other, it goes to the material preview on the ball. I dont want this, i want to edit my material to my scenes lighting and illumination set up. And for the past releases whenever i do change the material, ALL materials un collapse, then i have to minimize all of them it is EXTREMELY annoying.
Other then that im getting a a 5 minutes reduction on my renders with multigpu
. It makes a big difference when you add another 512 to 512 cores.
And can someone please explain to me how portals work?
Other then that im getting a a 5 minutes reduction on my renders with multigpu

And can someone please explain to me how portals work?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Radiant
Try this link for an explanation on Sky light Portals. I know is for 3D Max but you should get the idea from it.
http://download.autodesk.com/us/3dsmax/ ... r=d0e28455
sorry i've wrecked the bug report list with this ..I 'll try and keep to bug reports from here on in.
Jabba
Try this link for an explanation on Sky light Portals. I know is for 3D Max but you should get the idea from it.
http://download.autodesk.com/us/3dsmax/ ... r=d0e28455
sorry i've wrecked the bug report list with this ..I 'll try and keep to bug reports from here on in.

Jabba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- SamCameron
- Posts: 162
- Joined: Sun Jan 02, 2011 12:58 pm
I tried the portal material without luck, I have no idea how to make it work, apart of this... the multi gpu is working AMAZING, twice the speed I had before, no I just wish I have something like this officially supported:
And then I could consider Octane Render really as a render engine killer.
And then I could consider Octane Render really as a render engine killer.
I just discover that 2.48 has been released. I am not on my workstation and I can't test it right now, but I have to say thatYou mean the material ball preview scene? It doesn't "pop up" here, when I make a change in the node inspector. What kind of changes do you make?

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- Elvissuperstar007
- Posts: 2511
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
SamCameron wrote:I tried the portal material without luck, I have no idea how to make it work, apart of this... the multi gpu is working AMAZING, twice the speed I had before, no I just wish I have something like this officially supported:
And then I could consider Octane Render really as a render engine killer.
http://octanepowertools.com/
octane costs 99 euros! If each script will cost 60 euros, it somehow did not understand!
price is not adequate for the plugin
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Hi there.
Just tested the new release with my new GTX 590 and I dont know ,but multy GPU
worked for me better with the preview release , even if the multy GPU not worked
properly with release 2.47. I know the sample counter has been updated ,but regardles
I think 2,48 is slower then 2,47. you shouldn't have changed anything about the Fps ore Ms/sec.
because now we cant compare with 2.47
regards
Rico
Just tested the new release with my new GTX 590 and I dont know ,but multy GPU
worked for me better with the preview release , even if the multy GPU not worked
properly with release 2.47. I know the sample counter has been updated ,but regardles
I think 2,48 is slower then 2,47. you shouldn't have changed anything about the Fps ore Ms/sec.
because now we cant compare with 2.47
regards
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
This looks mighty fine. Too bad its price is almost half the Octane beta's. I wonder if something like this will be developed by Refractive or exporter developers.SamCameron wrote:I tried the portal material without luck, I have no idea how to make it work, apart of this... the multi gpu is working AMAZING, twice the speed I had before, no I just wish I have something like this officially supported:
And then I could consider Octane Render really as a render engine killer.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
PMC is double time slower then PT 
PMC seams to become very heavy comparing to ver.before
PT literaly eat all graph.card memory i never seen mes.like on pic
Older octane file didnt work on this ver. i had problem with camera. File was loaded but i was not able to move with mouse, only with keyboard input, numeric input in cam.setings
PMC and PT are somehow slow...i have feeling that i downgrade my card a little bit
but that is probably cos i expected optimization of rendering engines
counter, including time of rendering is working, but bumpy...it works in waves...like my comp is choking
min_display_samples what is this ?
keep on good work

PMC seams to become very heavy comparing to ver.before
PT literaly eat all graph.card memory i never seen mes.like on pic
Older octane file didnt work on this ver. i had problem with camera. File was loaded but i was not able to move with mouse, only with keyboard input, numeric input in cam.setings
PMC and PT are somehow slow...i have feeling that i downgrade my card a little bit

counter, including time of rendering is working, but bumpy...it works in waves...like my comp is choking
min_display_samples what is this ?
keep on good work
Last edited by necko77 on Fri Jul 08, 2011 7:33 pm, edited 1 time in total.
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
tested Portal.???
don't really see the point . shouldn't portal light speed up the rendering,IMO yes.
but here it is slower then specular ??.I am normally not the person who complains
but i don't really see the point of this release .am I the only one ?
Rico
don't really see the point . shouldn't portal light speed up the rendering,IMO yes.
but here it is slower then specular ??.I am normally not the person who complains
but i don't really see the point of this release .am I the only one ?
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.