Subdiv Octtag dont export to geometry in animated pack ORBX?
problem/limitation?
upd (explanation)
i try export my geometry with octane subdiv tag to anim pack ORBX.
Open in Standalone - geometry has no subdiv
Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Moderators: ChrisHekman, aoktar
WG,
Don't know if this is related but I exported a bunch of scenes to standalone this week and had one simple cylinder with a background treeline image on it that simply wouldn't show up in the exported scene.
The solution was to make the object itself a group (so it was in its own null group) and added an object tag to both. After that it showed up in the exports. I also renamed the folder and the object the same, but don't think that had anything to do with it.
Possibly it will help you.
Don't know if this is related but I exported a bunch of scenes to standalone this week and had one simple cylinder with a background treeline image on it that simply wouldn't show up in the exported scene.
The solution was to make the object itself a group (so it was in its own null group) and added an object tag to both. After that it showed up in the exports. I also renamed the folder and the object the same, but don't think that had anything to do with it.
Possibly it will help you.
- ArtyomPapikyan
- Posts: 10
- Joined: Tue Nov 13, 2012 8:25 am
Сan't run cinema 4d with Octane since version 3.08.3. At loading gives an error. ""C:\Program Files\MAXON/Cinema 4D R20\plugins\c4doctane\Libs300\octane / dll" is either not designed to run on Windows or contains an error. Try reinstalling the program using the original installation media, or contact your system administrator or software vendor for support.
Now tried to put on Cinema R20 version 4.0-RC7-R2 and 3.08.4. Both fail to start. Also does not work 4th version on Cinema R16. The last good version 3.07.0 R2. I Use Windows 7. Drivers all new. How to be?
Now tried to put on Cinema R20 version 4.0-RC7-R2 and 3.08.4. Both fail to start. Also does not work 4th version on Cinema R16. The last good version 3.07.0 R2. I Use Windows 7. Drivers all new. How to be?
Please, post the exact version of the Nvidia drivers installed.
Maybe you need to update Win 7, please, have a look at here:
viewtopic.php?f=25&t=67323#p337901
ciao Beppe
Maybe you need to update Win 7, please, have a look at here:
viewtopic.php?f=25&t=67323#p337901
ciao Beppe
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
You know what would be great? a Node that can be used to group other nodes, so that you know on the fly what a group of nodes are producing, for example "Rust".
I know this functionality is available in Substance Designer and I think it would be great to have specially when using more than 20 Nodes.
The release is looking great tho! I really appreciate everything you do for the C4D community Aoktar!
I know this functionality is available in Substance Designer and I think it would be great to have specially when using more than 20 Nodes.
The release is looking great tho! I really appreciate everything you do for the C4D community Aoktar!
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
- ArtyomPapikyan
- Posts: 10
- Joined: Tue Nov 13, 2012 8:25 am
bepeg4d wrote:Please, post the exact version of the Nvidia drivers installed.
Maybe you need to update Win 7, please, have a look at here:
viewtopic.php?f=25&t=67323#p337901
ciao Beppe
Thank you very much! It was necessary to put the update and it worked!) Thanks for the quick response!
Hi Ahmet,
thanks for this new version! I really appreciate the Mix-Mat converter!
But: there is an issue with converted materials: it shows invert nodes that are unneccesary, orphaned nodes and wrong node assignement- see screenshots.
I checked several mix mats and got always this issues.
Thanks and keep up your awesome work!
Ron
thanks for this new version! I really appreciate the Mix-Mat converter!
But: there is an issue with converted materials: it shows invert nodes that are unneccesary, orphaned nodes and wrong node assignement- see screenshots.
I checked several mix mats and got always this issues.
Thanks and keep up your awesome work!
Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Invert nodes are required to provide same results. Bwcause blend material's order is reversed. I'll check for other issues.Ron wrote:Hi Ahmet,
thanks for this new version! I really appreciate the Mix-Mat converter!
But: there is an issue with converted materials: it shows invert nodes that are unneccesary, orphaned nodes and wrong node assignement- see screenshots.
I checked several mix mats and got always this issues.
Thanks and keep up your awesome work!
Ron
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sounds strange. In my tests the results were different with invert nodes and after deleting those the results have been quasi the same as mix mats.aoktar wrote: Invert nodes are required to provide same results. Bwcause blend material's order is reversed. I'll check for other issues.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Could you send me a few examples. So I can check. Thanks.Ron wrote:Sounds strange. In my tests the results were different with invert nodes and after deleting those the results have been quasi the same as mix mats.aoktar wrote: Invert nodes are required to provide same results. Bwcause blend material's order is reversed. I'll check for other issues.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw