OctaneRender™ 4 RC 4

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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abstrax
OctaneRender Team
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Notiusweb wrote:Hi Abstrax, thx so much for your help on the Vertex scene.

I have another finding involving subdivision-
I can replicate bringing different character FBX meshes into a scene, and whenever I try to apply subdivision on the FBX settings, to all meshes >0, Octane crashes.
(Octane closes spontaneously)
Known issue?
If you could send us the scene we can investigate. Currently I'm not aware of any FBX loading issues.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Kalua
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This release works like a charm so far.
However the render region lasso in viewport wont toggle off correctly: after using it, the red marquee disapears but the render stays restricted to the region.
Anyone else faces the same problem?
Cheers
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
Zay
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Kalua wrote:However the render region lasso in viewport wont toggle off correctly: after using it, the red marquee disapears but the render stays restricted to the region.
Anyone else faces the same problem?
Cheers
The same bug as I describe here?
viewtopic.php?p=345947#p345947
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
SergKlyosov
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Joined: Wed Mar 01, 2017 9:33 am

Lewis wrote:Ok, i did more testing on this Edges Rounding and Octane is definitelly doing something wrong, it breaks on many areas and it's nowhere usable (CAD models are ones that need this most). I compred it to Modo rounding edge feature which works perfect on this model so it IS possible to make this work correct but it's still problematic and Buggy in Octane for some reason.

Can someone help on this? Should i send it somewhere as official BUG report or this is enough here ?

Thanks
I've also encountered this issue, when round edges feature brakes the topology of a CAD model
Hope rounded edges will be improved in the future releases
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

hi poly scattered objects (itoo forest) like 1-3 million poly trees cause GPU failure when viewport is trying to open. Also once gpu fails 3ds max must be restarted or the error will come back
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abstrax
OctaneRender Team
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Location: Auckland, New Zealand

Kalua wrote:This release works like a charm so far.
However the render region lasso in viewport wont toggle off correctly: after using it, the red marquee disapears but the render stays restricted to the region.
Anyone else faces the same problem?
Cheers
We leave it on, because you might want to use other tools. To disable region rendering enable the region render lasso selection and just click anywhere in the viewport. This will reset the render region to the full frame.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
coilbook
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i am getting this error during denosing "denoiserThread2 : Not enough free memory to run the denoiser. Required memory 475501728.00 MB" That sounds a lot of ram needed for 5gb vram scene ?
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3dworks
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abstrax wrote:Just for your information: We just updated the release builds for OSX and Linux since various people reported that Octane crashes during startup after the cuDNN library was downloaded. Please let us know if the problem persists even with this build.
unfortunately, the crash issue is not solved completely. it is working well with only one workstation active. but as soon as i enable my networked mac with macos or pc with windows, the new version of app will have exactly the same crash as before (with decompressing thread crashing). same issue as well with the LW plugin, it will crash as soon as i enable it. when i shutdown all network machines, all is back to normal again.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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3dworks
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i made a further experiment with the crash issue when RC4 is networked. if i disable networking inside the octane app and start the app with a networked machine running a slave, i will have no crash. when i enable networking on the local workstation, as soon as i select the node with the checkbox, and it tries tho authenticate, the app crashes. see screenshot before the crash.
Screenshot 2018-09-21 11.05.14.png
Attachments
octane_2018-09-21-110836_Supercat.crash.zip
(17.93 KiB) Downloaded 259 times
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Studio21
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Joined: Wed Nov 16, 2016 11:14 am

Emission from hair broken in this release? cant get it to work (using C4D, 'Render as hair' option in the octane tag)

emission seem to have no effect

Thx,
Guy
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