Ocatane's render wishlist!

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
Post Reply
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Anywhere i has read something about undo ;)

But my highest priority is, that the author who has open this thread, edit the thread title to the right one.
Ocatane sounds like Yucatan :mrgreen:

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I have a small one:

Autosave a .png every X samples or minutes so you get the last saved image if the Renderer crashes for some reasons or whatever can make a computer shutdown. :)
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
mash
Licensed Customer
Posts: 25
Joined: Wed Jun 08, 2011 7:20 am
Location: Poland

Simply node duplication, please - like Shift-D or Ctrl-D or drag node with mod keys
Linux Mint 14|win7 64bit|i7 3930k|DDR3 64GB|GTX590|drv 310
RENDERBERRY animation studio
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

An small Undo system for camera values until a "complete" Undo system is implemented.
If you move the camera by accident but you have to keep its position then you have to reopen old scenes what takes too long.
patryn
Licensed Customer
Posts: 21
Joined: Sat Oct 08, 2011 2:39 pm
Location: France Alsace

better algorythm to remove fireflies as Arion do . for everything else Octane seems to be far better but for fireflies , AA and materials , arion is best .

Or , a very detailled manual or publications to explains really how to remove or prevent fireflies to occurs . same for material generations . And also a ready-to-use professional material library .

Brightness and contrast control in tone mapping . light mixer in post production , glare , bloom and other fancy eyes effect :) . Control of fov by similarity to photographic optics (18mm / 35mm / 200 mm ) . Time exposition simulation .

SSS materials



Yes i know i'm never happy but the truth is Octane is almost the best by FAR ,
Cheers .


Patryn
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

+Rainhard tonemapper
User avatar
roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

Refracty wrote:An small Undo system for camera values until a "complete" Undo system is implemented.
If you move the camera by accident but you have to keep its position then you have to reopen old scenes what takes too long.
There is already a button to reset the camera to the original position, it is by default to the left of the button to restart a render.

--
Roeland
User avatar
Synthercat
Licensed Customer
Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

Reload .obj file... I do it all the time! I have octane & blender open, I change things on my scene, I export as obj and I have to go and reload it on the octane scene
Please do a reload obj file!
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Yes Roeland,
you are right. I was aware of the button but didn't know where Octane reads the 'initial state information' of the camera attributes. Now I played a bit and understood that the recenter view refers to the state of the attributes at the moment of loading the scene file.
All right.
Any news about 2.6?

And one question about the 'sun does not shine through glass problem'. Will this issue be fixed by introducing bidirectional pathtracing. Any ideas when correct specular/transparent behaviour with sunlight will work in Octane?

Thanks for the good work.
Refracty
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Implementing a texture limits counter, so that you always know how much room is available to integrate more HDRs, floattextures and image textures (As long as this limitation exists).
Post Reply

Return to “Commercial Product News & Releases (Download here)”